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Re: [UPDATED RELEASE] Coyote's Run Mission
Posted: Tue Jun 26, 2012 1:54 pm
by Fatleaf
Just wondering if it was an oversight not including CR in the
missions overview page?
Re: [UPDATED RELEASE] Coyote's Run Mission
Posted: Tue Jun 26, 2012 2:02 pm
by Cody
Heh... I was unaware of that. I'm sure a kindly wiki wizard will wander by shortly and fix it.
Re: [UPDATED RELEASE] Coyote's Run Mission
Posted: Tue Jun 26, 2012 3:11 pm
by Tricky
Added Coyote's Run to the
missions page.
Re: [UPDATED RELEASE] Coyote's Run Mission
Posted: Tue Jun 26, 2012 3:14 pm
by Fatleaf
Yayy
Re: [UPDATED RELEASE] Coyote's Run Mission
Posted: Sun Jul 01, 2012 5:04 pm
by marcusrg
Well, while the assassins mission does not give me another sub mission to accomplish, I started the Coyotte's Run and yes, I have started to read El Viejo's story, as I do the mission. I will not read it all now because I do not want to get any spoilers to the mission. I have already started the mission and now I will have to learn (spoilers ahead) ubj gb fpbbc n rfpncr cbq, juvpu unf orra irel qvssvphyg sbe zr.
Re: [UPDATED RELEASE] Coyote's Run Mission
Posted: Sun Jul 01, 2012 5:11 pm
by Cody
marcusrg wrote:... I have started to read El Viejo's story... I will not read it all now because I do not want to get any spoilers to the mission.
Read-on! I don't think there are any spoilers in the tale - the mission is
based on it, not an exact copy.
Re: [UPDATED RELEASE] Coyote's Run Mission
Posted: Sun Jul 01, 2012 6:14 pm
by marcusrg
Ok, I'll read it through. But I'll continue the mission here.
Re: [UPDATED RELEASE] Coyote's Run Mission
Posted: Tue Jul 03, 2012 7:46 pm
by Okti
As EV said no spoilers in the tale, the mission has some stages exactly to the tale but has been changed a lot. But I think we kept the sole of the oofic in the mission. Enjoy
Re: [UPDATED RELEASE] Coyote's Run Mission
Posted: Wed Jul 04, 2012 12:37 pm
by marcusrg
Sorry to bother again with that, but I am stuck... my F5 screen tells me V unir gb tb gb ynmnfb naq ngbzvmr gur nanpbaqn. V jrag gurer, naq gur bayl nanpbaqn V sbhaq V qrfgeblrq, naq abguvat unccrarq fvapr gura. V whzcrq bss gur flfgrz naq jrag onpx frireny gvzrf, naq ab nanpbaqnf nccrnerq nalazber... V erzbirq gur bkc, jrag gb Yndhhfrq ntnva gb gel gb erfgneg gur zvffvba, ervafgnyyrq gur bkc, bcrarq gur tnzr jvgu fusg xrl cerffrq, naq gur S5 fperra fgvyy fubjf tb gb ynmnfb naq ngbzvmr gur nanpbaqn...
What should I do next?
Re: [UPDATED RELEASE] Coyote's Run Mission
Posted: Wed Jul 04, 2012 12:54 pm
by Cody
<tries to get his brain in gear> Do you have a save at Zaenza (or anywhere in the Halo) from before you jumped to Lazaso? <pages Okti>
Re: [UPDATED RELEASE] Coyote's Run Mission
Posted: Wed Jul 04, 2012 1:07 pm
by marcusrg
Well, the last save I found here was in Ririqu, trying to svaq gur rfpncr cbq... in the beggining of the mission. I am trying to carry on from there. I didn't want to lose all my killing points going back this far, but it's a very good mission to remake it... I'm trying from here again...
Re: [UPDATED RELEASE] Coyote's Run Mission
Posted: Wed Jul 04, 2012 1:10 pm
by Cody
Okay... try to keep a fall-back save-game at various stages, especially at Ortema.
Re: [UPDATED RELEASE] Coyote's Run Mission
Posted: Wed Jul 04, 2012 1:15 pm
by marcusrg
Ok. Thanks.
A few questions about coyote run
Posted: Sun Sep 23, 2012 9:44 pm
by slomoe
Hello
It seems that I've got the same problem as Ebbo had , when I get to leteisan and dock no one meets me I don't get the f7 screens either, it does seem to me that i docked at cecear first before leteisan so if that's the case my coyote status is below, is there possibly a fix without starting over because unfortunatley i've not saved individual games just overwritten as I've went along!
Also if I was to go back right now to the beginning would the mission start over, or would I need to remove the mission and reinstall it
thanks for your time and anticipated response!
Okti wrote:
Could you post me the Coyote_status variable at your last save where you don't get the mission screen please Ebbo?
I'm not sure this is what you may need, but i'll give it to you anyway:
<key>mission_CoyoteFerdie_status</key>
<string>KILLED</string>
<key>mission_CoyotePhythonPilot</key>
<string>RESCUED</string>
<key>mission_Coyote_KatikHunt</key>
<string>9</string>
<key>mission_Coyote_jumpCount</key>
<string>1</string>
<key>mission_Coyote_status</key>
<string>STAGE_230</string>
Re: A few questions about coyote run
Posted: Sun Sep 23, 2012 9:59 pm
by Cody
Sorry you're having this problem, slomoe. My frazzled old brain can't recall the technical details of the mission (probably never could), but Okti is the boffin anyway, and he is entangled in RL atm (I think). I'll email him tomorrow though, in case he doesn't see your post.