Re: Is it time to 'fix' the Anaconda?
Posted: Mon Jan 28, 2013 7:16 am
Would it be possible to make the 'fix' optional via the settings menu? Or to make a new submenu for 'realism'/'lore-accuracy' settings?
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+1 thisaegidian wrote:I created the contracts options to cater specifically for ships with capacities far above the Cobra, where the 127 unit limit for trading commodities was proving a nuisance, and to give an extra 'mission-like' element. So really designed for ships other than the Cobra3.
If the Anaconda's capacity is reduced then, yes, the contracts system should match it. Actually though, the contract generation system should be adjusted so that it takes account of the largest capacity ships available to the player from the core ships and from OXPs.
It already is. The simplest way to do this by OXP is:Bugbear wrote:would it be possible / worthwhile to make core ship cargo capacity OXP moddable?
Code: Select all
"anaconda" = {
"max_cargo" = 150;
}
"anaconda-player" = {
"max_cargo" = 150;
}
In this specific case, no, not without giving anyone writing an Anaconda ship OXP a lot of extra work.Thermonuklear wrote:Would it be possible to make the 'fix' optional via the settings menu? Or to make a new submenu for 'realism'/'lore-accuracy' settings?
That is also my opinion. I always fly the BCC and that ship has a cargo space of 175 and cant fit a cargo extension. Most of the time I hardly need more cargo space. When you would give the Anaconda a cargo space of 250 (just 42% more than the BCC), it is hardly an improvement in cargo capacity. Comparing this with the very bad fight characteristics of the anaconda, nobody want to have it. On the other hand, when the cargo space is 4 times higher than the BCC, this makes a big difference and allows for a real career choice of becoming a real trader with limited combat options.Solonar wrote:I voted to leave the Anaconda alone, to leave it as is. ... The Anaconda is so slow and difficult to maneuver that its large cargo capacity is not really that much of an advantage.
What Eric Walch and Solonar said!Eric Walch wrote:That is also my opinion. I always fly the BCC and that ship has a cargo space of 175 and cant fit a cargo extension. Most of the time I hardly need more cargo space. When you would give the Anaconda a cargo space of 250 (just 42% more than the BCC), it is hardly an improvement in cargo capacity. Comparing this with the very bad fight characteristics of the anaconda, nobody want to have it. On the other hand, when the cargo space is 4 times higher than the BCC, this makes a big difference and allows for a real career choice of becoming a real trader with limited combat options.Solonar wrote:I voted to leave the Anaconda alone, to leave it as is. ... The Anaconda is so slow and difficult to maneuver that its large cargo capacity is not really that much of an advantage.
So leave it alone to keep a reel difference between core ships.
It depends on what you think cargo contracts are. If they're generic bulk-hauling contracts, (where 1 TC of something is the same as another TC of the same type of item) then I am certainly doing nothing wrong. The problematic risk of needing to re-buy similar goods is weighted against the low payout. Just one bad combat can cause the loss of cargo. There's also OXPs that can empty your cargo bay, some requiring neither being in a fight nor having a bounty on your head.JD wrote:This has always struck me as a something of a flaw in the cargo business. If someone wants to pay me over the odds to shift some cargo from one end of the chart to the other, you'd think they'd be the tiniest bit particular that the recipient received the same goods at the other end. It should probably penalize you if the contents of your hold drop below the contracted amount.Switeck wrote:I could even take more cargo contracts than total capacity by temporarily offloading my goods at a station so I had room to get more. This could prove problematic because I'd need to re-buy similar goods later before reaching the destinations.
You make a good point there.Switeck wrote:...whoever is coming up with these contracts deserves to be gamed, scammed, robbed, and put out of business.
Remind me... which version of Elite is that from?m4r35n357 wrote:... "you have been boarded by pirates"
I remember it from the Speccy days, not sure if I ever saw it on the ST version though.El Viejo wrote:Remind me... which version of Elite is that from?m4r35n357 wrote:... "you have been boarded by pirates"
Easily done with an OXP I would think! Might look into it after I've refreshed my other stuff for 1.77 . . .El Viejo wrote:Ah... I certainly don't recall seeing it in BBC Elite.
Been there, done that. (Twice.)m4r35n357 wrote:Easily done with an OXP I would think! Might look into it after I've refreshed my other stuff for 1.77 . . .El Viejo wrote:Ah... I certainly don't recall seeing it in BBC Elite.
D'oh!, pretty sure I've seen at least one of those before, anyway, no more excusesCommander McLane wrote: