Am I to follow these instructions within the System Redux oxp or do I have to go into the innards of the game itself?
Neither OXP is the "innards of the game itself". To edit that (which is unnecessary to add rings) would require editing the core game's source code.
You need to edit BOTH the System Redux OXP and edit the systemfeatures-ring.js script in System Features: Rings OXP as well to get rings to appear around a planet added by System Redux.
Since I haven't carefully studied System Redux OXP, I can't tell you what/where in it to alter to add rings to its planets.
Thank you once again for your time Switeck You have provided clarity for the outcome I envisaged which , though not too far removed from yours, remains a little way off .
Don't mind me . I am also thinking would not one of these further lend towards the immersiveness.
What would I need to do to vary the shape of the Sunspots? They are all the same at the moment. Real sunspot groups on our sun can be a lot bigger, sometimes they can be seen without magnification.
Warning!
Looking at or near the Sun will cause immediate and irreversible damage to your eyes. Eye damage is often painless, so there is no warning to the observer that damage has occurred until it is too late. Do not point a telescope or its viewfinder at or near the Sun. Do not look through a telescope or its viewfinder as it is moving.
What would I need to do to vary the shape of the Sunspots? They are all the same at the moment. Real sunspot groups on our sun can be a lot bigger, sometimes they can be seen without magnification.
If you have shader support, the sunspots should vary in shape a bit (and change slowly over time). You can get a sunspot group by adding several sunspots near each other, I suppose.
What's really needed is a better fragment shader that can do a bit more variety, and perhaps a larger model for it to work over, but my shader knowledge isn't good enough to put that together.
It seems to work. And the ones near the edge of the sun appear as if they were around the side (though I know that the sun is just a flat image, and not a globe at all). Very nice!
I wouldn't agree entirely.. I think your earlier point about sizes and shapes still stands.. I'd love if they could be made a little more realistic, even though Cim has already done a fantastic job with them..
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
Sorry for the thread necromancy, but this oxp may need a little look see for 1.79,
I can't take a snap shot in trunk however, broadly speaking, the planetary ring does not go behind the planet anymore, rather there is the elipse formed by the planetary ring superimposed on to the planet.
I only mention this for reference to the future release of oolite, it still works fine in 1.77.1.
Does the sunspots part work with Realistic Stars OXP?
It should do.
I can confirm it does.. I use Realistic Stars in conjunction with Sunspots and Rings.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied