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Re: [RELEASE] Povray Planets 1.0
Posted: Mon Oct 01, 2012 10:37 am
by JazHaz
Here's the report that Norton produces for this site:
http://safeweb.norton.com/report/show?url=ompldr.org
Re: [RELEASE] Povray Planets 1.0
Posted: Mon Oct 01, 2012 12:17 pm
by Tichy
I searched for more informations. Looks like the site has been used to upload infected files, and maybe that's the reason it was inserted in the symantec blacklist.
http://google.com/safebrowsing/diagnost ... ompldr.org http://www.webutation.net/go/review/ompldr.org#
In fact, in my searches, I found several reports of files uploaded to the site, but never any report about the site itself.
However, I have alredy edited my previous post, with a screenshot uploaded to a different site.
Re: [RELEASE] Povray Planets 1.0
Posted: Fri Nov 02, 2012 7:41 am
by ecraven
I've had success in running the padre scripts for generating my own textures as follows:
- Get the povray/perl source from the link mentioned in the post.
- get megapov 1.21.1 (
http://megapov.inetart.net)
- edit share/povray/cm/cm_camera.inc, remove the commenting-out from the *second* /* .. */ block, so that it is no longer commented out (that's the block containing CubeMapCamera).
- go to share/povray, run perl script.pl, install all missing dependencies one by one (I had to install perl-digest-jhash and perl-text-csv).
- run perl script.pl ../oolite/oolite_galaxy_1.csv 1 1 from inside share/povray
takes about 5 minutes per planet for me, seems to work fine (I only ran 5 though
Good luck, and thanks for the great textures! Would it be possible to just replace the existing ones with higher-resolution ones? or do they have to be 256x256 per face?
Re: [RELEASE] Povray Planets 1.0
Posted: Fri Nov 02, 2012 10:19 am
by submersible
ecraven wrote:
takes about 5 minutes per planet for me, seems to work fine (I only ran 5 though
Good luck, and thanks for the great textures! Would it be possible to just replace the existing ones with higher-resolution ones? or do they have to be 256x256 per face?
Firstly - you should be applauded for getting that mess up and running. I think you could probably find the '256' in script.pl and just change it - the released textures should be 512 per face in general. That was the happy medium I found - considering I was bundling a whole galaxy at a time. There should be nothing other than opengl stopping you from rendering 1024 pixels or bigger per face , somewhere there is another script to stitch the faces together.
Re: [RELEASE] Povray Planets 1.0
Posted: Fri Nov 02, 2012 10:56 am
by Wildeblood
submersible wrote:Firstly - you should be applauded for getting that mess up and running.
Secondly, you are going to share your results, aren't you? Because the 1100-odd textures Submersible has already shared with us just aren't enough for some of us greedy people.
Re: [RELEASE] Povray Planets 1.0
Posted: Fri Nov 02, 2012 12:53 pm
by ecraven
if that is ok with submersible, i'll render the other 4 galaxies
[just to be sure, those are 3 6 7 8, right?]
edit: my fault, the released ones are 512 per side already, i'll use that setting.
a technical and mostly non-related question: how exactly are the 6 cube sides mapped to a sphere? i'm dabbling in a simple space game myself, and would like to have as beautiful planets as these!
Re: [RELEASE] Povray Planets 1.0
Posted: Fri Nov 02, 2012 9:17 pm
by ecraven
one problem, there should be a files maps/turb/{small,large}-[1-5].png which are needed for gas giants. could you upload these anywhere i can access them? without those, i can't properly generate gas giants
Re: [RELEASE] Povray Planets 1.0
Posted: Fri Nov 02, 2012 11:25 pm
by submersible
ecraven wrote:one problem, there should be a files maps/turb/{small,large}-[1-5].png which are needed for gas giants. could you upload these anywhere i can access them? without those, i can't properly generate gas giants
Yup I've put them here
http://swarm.perlide.org/static/turb/ , they were never committed . They're for adding some flow like turbulence (see
http://markjstock.org/vic2d/) that I could not get right using povray.
Be warned, there is some contention that the selection of terrain types does not respect other aspects like Government / Economy, I started developing a better selection mechanism - it's unfinished.
You have my permission to render and release the other galaxies - I would prefer to tweak and add more variety to the different types.
Re: [RELEASE] Povray Planets 1.0
Posted: Sat Nov 03, 2012 2:00 pm
by Duggan
I am not sure about other Oolite gamers , but as for myself, I would love to see the whole 8 galaxies completed
Re: [RELEASE] Povray Planets 1.0
Posted: Sat Nov 03, 2012 5:31 pm
by ecraven
thanks, seems to work fine now. i'll see what i can do next week, i should have access to a machine that can do one galaxy in less than a day, i'll report on monday or tuesday
i've been looking a bit into povray, but am by far not good enough to tackle this, but some sort of city structures, volcanoes, ice planets etc. would be really cool
i can donate cpu to actually run the rendering. it'll be a few more months before i understand enough of povray to do this myself :-/
vic2d generates great perturbations, could this be used in any way too?
another question, is there any tool that simply loads a cube map texture for a sphere, then shows it to me, as i would see it in oolite? changing textures and restarting the game is .. inefficient
Re: [RELEASE] Povray Planets 1.0
Posted: Sat Nov 03, 2012 9:17 pm
by ecraven
just as a preview, galaxy 5 as rendered on my machine (yes, i found out too late that 5 is already done..., nonetheless, maybe interesting to note the differences and similarities between planets..)
http://www.nexoid.at/oolite/galaxy-5.jpg
Re: [RELEASE] Povray Planets 1.0
Posted: Sun Nov 04, 2012 12:25 am
by submersible
ecraven wrote:i've been looking a bit into povray, but am by far not good enough to tackle this, but some sort of city structures, volcanoes, ice planets etc. would be really cool
i can donate cpu to actually run the rendering. it'll be a few more months before i understand enough of povray to do this myself :-/
vic2d generates great perturbations, could this be used in any way too?
another question, is there any tool that simply loads a cube map texture for a sphere, then shows it to me, as i would see it in oolite? changing textures and restarting the game is .. inefficient
Cities, volcanoes ,ice - it's all up for grabs. If you have not seen the 'About Planets' thread , take a look here
https://bb.oolite.space/viewtopic.ph ... 7&start=75 , you will see why I paused povray planets to work making shaders available to planets. Specular, normal and emission maps make a big difference ,
http://www.youtube.com/watch?v=8rNV8zk-xLE
vic2d has an amazing number of uses - I've barely scratched the surface there.
As for previewing - I was thinking of an HTML5 webgl previewer - which should be possible, but as yet unwritten
Re: [RELEASE] Povray Planets 1.0
Posted: Mon Nov 05, 2012 7:20 pm
by ecraven
interesting read, those planets do look great!
i've rendered the other 4 galaxies, i'll upload them tomorrow during the day, i'll try to create oxps
did you ever think about generating space background with vic2d or povray? something brighter and more fun than black with a few stars
greetings, peter
Re: [RELEASE] Povray Planets 1.0
Posted: Tue Nov 06, 2012 1:25 am
by Wildeblood
ecraven wrote:did you ever think about generating space background with vic2d or povray? something brighter and more fun than black with a few stars
Increase the nebula opacity setting and you'll see just how complex the background is.
Re: [RELEASE] Povray Planets 1.0
Posted: Tue Nov 06, 2012 3:06 am
by Diziet Sma
Wildeblood wrote:ecraven wrote:did you ever think about generating space background with vic2d or povray? something brighter and more fun than black with a few stars
Increase the nebula opacity setting and you'll see just how complex the background is.
And/or install
Realistic Stars OXP.