Here's the report that Norton produces for this site: http://safeweb.norton.com/report/show?url=ompldr.orgTichy wrote:F-Secure consider this site safe:
http://browsingprotection.f-secure.com/ ... F&lang=ENG
[RELEASE] Povray Planets 1.0
Moderators: winston, another_commander
- JazHaz
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Re: [RELEASE] Povray Planets 1.0
Re: [RELEASE] Povray Planets 1.0
I searched for more informations. Looks like the site has been used to upload infected files, and maybe that's the reason it was inserted in the symantec blacklist. http://google.com/safebrowsing/diagnost ... ompldr.org http://www.webutation.net/go/review/ompldr.org#JazHaz wrote:Here's the report that Norton produces for this site: http://safeweb.norton.com/report/show?url=ompldr.orgTichy wrote:F-Secure consider this site safe:
http://browsingprotection.f-secure.com/ ... F&lang=ENG
In fact, in my searches, I found several reports of files uploaded to the site, but never any report about the site itself.
However, I have alredy edited my previous post, with a screenshot uploaded to a different site.
Re: [RELEASE] Povray Planets 1.0
I've had success in running the padre scripts for generating my own textures as follows:
- Get the povray/perl source from the link mentioned in the post.
- get megapov 1.21.1 (http://megapov.inetart.net)
- edit share/povray/cm/cm_camera.inc, remove the commenting-out from the *second* /* .. */ block, so that it is no longer commented out (that's the block containing CubeMapCamera).
- go to share/povray, run perl script.pl, install all missing dependencies one by one (I had to install perl-digest-jhash and perl-text-csv).
- run perl script.pl ../oolite/oolite_galaxy_1.csv 1 1 from inside share/povray
takes about 5 minutes per planet for me, seems to work fine (I only ran 5 though
Good luck, and thanks for the great textures! Would it be possible to just replace the existing ones with higher-resolution ones? or do they have to be 256x256 per face?
- Get the povray/perl source from the link mentioned in the post.
- get megapov 1.21.1 (http://megapov.inetart.net)
- edit share/povray/cm/cm_camera.inc, remove the commenting-out from the *second* /* .. */ block, so that it is no longer commented out (that's the block containing CubeMapCamera).
- go to share/povray, run perl script.pl, install all missing dependencies one by one (I had to install perl-digest-jhash and perl-text-csv).
- run perl script.pl ../oolite/oolite_galaxy_1.csv 1 1 from inside share/povray
takes about 5 minutes per planet for me, seems to work fine (I only ran 5 though
Good luck, and thanks for the great textures! Would it be possible to just replace the existing ones with higher-resolution ones? or do they have to be 256x256 per face?
- submersible
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Re: [RELEASE] Povray Planets 1.0
Firstly - you should be applauded for getting that mess up and running. I think you could probably find the '256' in script.pl and just change it - the released textures should be 512 per face in general. That was the happy medium I found - considering I was bundling a whole galaxy at a time. There should be nothing other than opengl stopping you from rendering 1024 pixels or bigger per face , somewhere there is another script to stitch the faces together.ecraven wrote:takes about 5 minutes per planet for me, seems to work fine (I only ran 5 though
Good luck, and thanks for the great textures! Would it be possible to just replace the existing ones with higher-resolution ones? or do they have to be 256x256 per face?
Povray Planets - Planet textures for your galaxy
- Wildeblood
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Re: [RELEASE] Povray Planets 1.0
Secondly, you are going to share your results, aren't you? Because the 1100-odd textures Submersible has already shared with us just aren't enough for some of us greedy people.submersible wrote:Firstly - you should be applauded for getting that mess up and running.
Re: [RELEASE] Povray Planets 1.0
if that is ok with submersible, i'll render the other 4 galaxies [just to be sure, those are 3 6 7 8, right?]
edit: my fault, the released ones are 512 per side already, i'll use that setting.
a technical and mostly non-related question: how exactly are the 6 cube sides mapped to a sphere? i'm dabbling in a simple space game myself, and would like to have as beautiful planets as these!
edit: my fault, the released ones are 512 per side already, i'll use that setting.
a technical and mostly non-related question: how exactly are the 6 cube sides mapped to a sphere? i'm dabbling in a simple space game myself, and would like to have as beautiful planets as these!
Re: [RELEASE] Povray Planets 1.0
one problem, there should be a files maps/turb/{small,large}-[1-5].png which are needed for gas giants. could you upload these anywhere i can access them? without those, i can't properly generate gas giants
- submersible
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Re: [RELEASE] Povray Planets 1.0
Yup I've put them here http://swarm.perlide.org/static/turb/ , they were never committed . They're for adding some flow like turbulence (see http://markjstock.org/vic2d/) that I could not get right using povray.ecraven wrote:one problem, there should be a files maps/turb/{small,large}-[1-5].png which are needed for gas giants. could you upload these anywhere i can access them? without those, i can't properly generate gas giants
Be warned, there is some contention that the selection of terrain types does not respect other aspects like Government / Economy, I started developing a better selection mechanism - it's unfinished.
You have my permission to render and release the other galaxies - I would prefer to tweak and add more variety to the different types.
Povray Planets - Planet textures for your galaxy
Re: [RELEASE] Povray Planets 1.0
I am not sure about other Oolite gamers , but as for myself, I would love to see the whole 8 galaxies completed
Flying Python Class Cruiser, Chapter & Verse IV
Re: [RELEASE] Povray Planets 1.0
thanks, seems to work fine now. i'll see what i can do next week, i should have access to a machine that can do one galaxy in less than a day, i'll report on monday or tuesday
i've been looking a bit into povray, but am by far not good enough to tackle this, but some sort of city structures, volcanoes, ice planets etc. would be really cool i can donate cpu to actually run the rendering. it'll be a few more months before i understand enough of povray to do this myself :-/
vic2d generates great perturbations, could this be used in any way too?
another question, is there any tool that simply loads a cube map texture for a sphere, then shows it to me, as i would see it in oolite? changing textures and restarting the game is .. inefficient
i've been looking a bit into povray, but am by far not good enough to tackle this, but some sort of city structures, volcanoes, ice planets etc. would be really cool i can donate cpu to actually run the rendering. it'll be a few more months before i understand enough of povray to do this myself :-/
vic2d generates great perturbations, could this be used in any way too?
another question, is there any tool that simply loads a cube map texture for a sphere, then shows it to me, as i would see it in oolite? changing textures and restarting the game is .. inefficient
Re: [RELEASE] Povray Planets 1.0
just as a preview, galaxy 5 as rendered on my machine (yes, i found out too late that 5 is already done..., nonetheless, maybe interesting to note the differences and similarities between planets..)
http://www.nexoid.at/oolite/galaxy-5.jpg
http://www.nexoid.at/oolite/galaxy-5.jpg
- submersible
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Re: [RELEASE] Povray Planets 1.0
Cities, volcanoes ,ice - it's all up for grabs. If you have not seen the 'About Planets' thread , take a look here https://bb.oolite.space/viewtopic.ph ... 7&start=75 , you will see why I paused povray planets to work making shaders available to planets. Specular, normal and emission maps make a big difference , http://www.youtube.com/watch?v=8rNV8zk-xLEecraven wrote:i've been looking a bit into povray, but am by far not good enough to tackle this, but some sort of city structures, volcanoes, ice planets etc. would be really cool i can donate cpu to actually run the rendering. it'll be a few more months before i understand enough of povray to do this myself :-/
vic2d generates great perturbations, could this be used in any way too?
another question, is there any tool that simply loads a cube map texture for a sphere, then shows it to me, as i would see it in oolite? changing textures and restarting the game is .. inefficient
vic2d has an amazing number of uses - I've barely scratched the surface there.
As for previewing - I was thinking of an HTML5 webgl previewer - which should be possible, but as yet unwritten
Povray Planets - Planet textures for your galaxy
Re: [RELEASE] Povray Planets 1.0
interesting read, those planets do look great!
i've rendered the other 4 galaxies, i'll upload them tomorrow during the day, i'll try to create oxps
did you ever think about generating space background with vic2d or povray? something brighter and more fun than black with a few stars
greetings, peter
i've rendered the other 4 galaxies, i'll upload them tomorrow during the day, i'll try to create oxps
did you ever think about generating space background with vic2d or povray? something brighter and more fun than black with a few stars
greetings, peter
- Wildeblood
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Re: [RELEASE] Povray Planets 1.0
Increase the nebula opacity setting and you'll see just how complex the background is.ecraven wrote:did you ever think about generating space background with vic2d or povray? something brighter and more fun than black with a few stars
- Diziet Sma
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Re: [RELEASE] Povray Planets 1.0
And/or install Realistic Stars OXP.Wildeblood wrote:Increase the nebula opacity setting and you'll see just how complex the background is.ecraven wrote:did you ever think about generating space background with vic2d or povray? something brighter and more fun than black with a few stars
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied