Page 6 of 12

Re: crazy idea: artificial planet ring

Posted: Tue Sep 20, 2011 3:57 pm
by Thargoid
OK I just updated the demo OXP:

  • Added Eric/DH flashers in between the segments.
  • Added 8 "gateway" stations. At the moment these are just standard Coriolis stations, without rotation
  • Moved the ring up to 2.5km orbit from 1.0km.
Same download URL as before.[/color]

Re: crazy idea: artificial planet ring

Posted: Tue Sep 20, 2011 5:23 pm
by DaddyHoggy
I do love it when occasionally I have a relatively simple (so I thought) idea - that is so quickly and brilliantly assembled and implemented - spawning the idea for a mission into the bargain...

You guys are the best.

It's a pleasure and a privilege to be a member of this forum.

Re: crazy idea: artificial planet ring

Posted: Tue Sep 20, 2011 5:28 pm
by Cody
Disembodied wrote:
You could always give the backstory a bodyswerve, as it were, and just claim that nobody knows who built it ... if you put it around a human colonial world, it might have just been there when they arrived, all empty and full of potential. Maybe there's an archaeological investigation still ongoing, and rumours of occasional disappearances. It also wouldn't need to be around a top-TL system, either.
I like D's idea for the back-story a lot.

Re: crazy idea: artificial planet ring

Posted: Tue Sep 20, 2011 5:29 pm
by DaddyHoggy
pagroove wrote:
Now THAT is an elegant solution. Great and it looks good too! Very futuristic and the explanation of Daddyhoggy is a good one. :)
I've never seen a good explanation of DaddyHoggy! I am inexplicable! :lol: :wink:

Re: crazy idea: artificial planet ring

Posted: Tue Sep 20, 2011 6:14 pm
by Thargoid
The Coriolis Gateway is again just a place-holder and could be a lot better with a properly designed for purpose station ring segment.

Specifically the dock is 90 degrees from where it ideally should be (it would look better in-line rather than at right angles) but as I've added flashers either side of the station to keep the ring-binding illusion going I can't simply rotate the model.

Also it doesn't quite fit in the gap for it, it's a little too small (!). Again it could be overcome by adding more flashers, but that might look a bit odd and could spoil the illusion. So once the modelling team get the segments finished it might be worth looking at cooking up a new model and skin for the gateways into the thing too. Currently there are 8, but again it's entirely flexible in the code (change the this.gateCount in line 8, but note that the code doesn't do any checking of values so isn't hard to break if you get silly).

Re: crazy idea: artificial planet ring

Posted: Tue Sep 20, 2011 6:47 pm
by RyanHoots
Minor bug: the ring is EXTREMELY fun to energy bomb: :lol:

Image

Also, I think I'd put the rings higher still. They're too close to the atmosphere for my taste.

Re: crazy idea: artificial planet ring

Posted: Tue Sep 20, 2011 7:20 pm
by Thargoid
Why energy bomb, when you can Q-bomb and watch it race around the globe? :twisted:

And it's not a bug - as I said when I posted it, the current OXP is just a demo of what can be done.

Re: crazy idea: artificial planet ring

Posted: Tue Sep 20, 2011 7:47 pm
by Gimi
Regarding the mission related to this. Didn't Drew say he would put this in Finis if it came to be (He did, I checked). I think a little collaboration between OXP developers and fiction writers (Drew in this Case) would be a good idea. If someone takes it upon himself to do the storyline for the mission, maybe that person and Drew could synchronise their efforts in some way.

Just a thought.

Re: crazy idea: artificial planet ring

Posted: Tue Sep 20, 2011 7:58 pm
by RyanHoots
Thargoid wrote:
Why energy bomb, when you can Q-bomb and watch it race around the globe? :twisted:
I tried that, it didn't work. It did less damage than an E-bomb, because the stations got in the way. :cry: Maybe if I decrease the distance between the blocks... :twisted:

Re: crazy idea: artificial planet ring

Posted: Sat Sep 24, 2011 9:16 am
by SandJ
Disembodied wrote:
A collection of giant asteroid stone heads? Easteroid Island?
Sir, I dedicate my next bottle of ale to you.

(Stone alien heads? Imagine finding a bunch of them in orbit around Pluto...)

Image

This may motivate me to work out how to do textures in Oolite... Image

Re: crazy idea: artificial planet ring

Posted: Sun Sep 25, 2011 8:46 am
by Disembodied
SandJ wrote:
[Sir, I dedicate my next bottle of ale to you.

(Stone alien heads? Imagine finding a bunch of them in orbit around Pluto...)
Cheers! :D They could look quite cool ... some might even have a docking port in the mouth, perhaps. Although what you might have inside is anyone's guess.

Re: crazy idea: artificial planet ring

Posted: Thu Jan 16, 2014 12:02 am
by pagroove
*BUMP ALERT*

Has anyone thought about making this in a full on OXP?
I had thoughts about the location of the ring. I would place it in G5: Tetiri (tech 14)
The Tetiri Conclave is already an isolated group of stars in G5. The story behind the ring could be that on colonization of the planet the inhabitants found this ring placed around the planet. Probably a left over of a long lost generation of spacefaring people?

There is only one such a ring in the Ooniverse and it could be a Tourist attraction just as famous as Tianve in G1. We could make Hotel Stations (several) placed in the system. And a custom high tech texture on the planet to set the scene.

What do you think?

Re: crazy idea: artificial planet ring

Posted: Thu Jan 16, 2014 12:04 am
by Cody
pagroove wrote:
Probably a left over of a long lost generation of spacefaring people?
In the Tetiri Conclave, so close to Aquti? Quite likely, I'd say.

Re: crazy idea: artificial planet ring

Posted: Thu Jan 16, 2014 12:38 am
by Diziet Sma
:shock: Wow.. how on earth did I ever miss this thread? And how did this not get going until now?

Thanks for the bump, PAG! 8)

<starts chanting - Do it! Do it! Do it!>

Re: crazy idea: artificial planet ring

Posted: Thu Jan 16, 2014 8:46 am
by Zieman
pagroove wrote:
*BUMP ALERT*

Has anyone thought about making this in a full on OXP?
I had thoughts about the location of the ring. I would place it in G5: Tetiri (tech 14)
The Tetiri Conclave is already an isolated group of stars in G5. The story behind the ring could be that on colonization of the planet the inhabitants found this ring placed around the planet. Probably a left over of a long lost generation of spacefaring people?

There is only one such a ring in the Ooniverse and it could be a Tourist attraction just as famous as Tianve in G1. We could make Hotel Stations (several) placed in the system. And a custom high tech texture on the planet to set the scene.

What do you think?
Splendid idea!

And while we're at it, feel free to use (and improve) the Habitat Stations ( https://app.box.com/s/p52h0w4wj3hxq5h3i4mi ) as part of the Hotel Station pool.

Hmm, I ave also another funky station WIP, which I had planned for an "Ascension" -style über high-tech planet. I'll make that WIP available too tonight, even if it might be a bit on the weird side...