[UPDATED RELEASE]-Police IFF Scanner 1.3.1 (18/12/11)

Discussion and information relevant to creating special missions, new ships, skins etc.

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Astrobe
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Re: [UPDATED RELEASE]-Police IFF Scanner 1.3.1 (18/12/11)

Post by Astrobe »

I'd like to hack this OXP so that only the ships that are in the multi target system memory are colored on the scanner. I see where to insert the extra filtering (psu_updatescanner), but I don't know how to access the multitarget memory.
UK_Eliter
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Location: Essex (mainly industrial and occasionally anarchic)

Re: [UPDATED RELEASE]-Police IFF Scanner 1.3.1 (18/12/11)

Post by UK_Eliter »

Hey Murphy (if you are still around)

On my computer, clean normal ships flash between yellow and grey. I thought it was something I'd done to the scanner, but I removed the OXP and reinstalled it and that behavour still happens. Once I target such a ship, though, the ship sticks to yellow. Is this by design?

Also, I could try to purposefully break the scanner in interstellar space - via my Interstellar Tweaks OXP - if you think that would be a good idea (though probably doing it via your OXP might be a better idea).
Astrobe
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Re: [UPDATED RELEASE]-Police IFF Scanner 1.3.1 (18/12/11)

Post by Astrobe »

I think the blinking is intended. It helps with keeping track of which ships were id'ed and which were not. Useful when you're doing something else/have been distracted.
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