Re: Introduce Yourself.
Posted: Sun Sep 06, 2015 10:20 pm
Super Python, eh? How about the Python Class Cruiser - might that serve?
For information and discussion about Oolite.
https://bb.oolite.space/
That would be a better ship than what I'm planning to build. And I almost felt like cheating...Cody wrote:Super Python, eh? How about the Python Class Cruiser - might that serve?
Only because you mentioned it, and purely for historical purposes, here's what happened. (And your not being critical of the scale issue in Oolite is appreciated, believe me. The subject has been debated to death in the past, and still rears its' head occasionally.) Basically, the switch from N feet to N metres wasn't a mix-up, but a deliberate design decision.Fritz wrote:Most Elite ships seem to big for their looks, and I assume that somebody mixed up feet and meters at some point in the Elite history.
You may ask, why not reduce the size of the docking slit instead? Apparently, Giles tried that, but wasn't happy with the look of it.aegidian wrote:The adjustment from feet to meters was necessitated by the increase in scale of the space station to it's full 1km diameter glory. If the ships had stayed scaled by feet then they'd almost all fit in the docking slit sideways - and docking is such an important part of the experience it was necessary to scale ships to match.
If you're interested in the subject, Redspear has a project underway to experiment with re-scaling Oolite to at least considerably reduce the extent of these inconsistencies. It's been in hiatus for a while now, but certainly isn't dead. Results to date have been quite promising. You can read about it here.cim wrote:There are essentially four different scales in Oolite:
- ship scale (including stations, weapons, scanners). The freighters and stations could perhaps be a bit bigger, but the scale here is fairly consistent. Ships introduced from other SF universes won't necessarily work without rescaling - but that's the same for most pairs of SF universes.
- planetary scale (100 times smaller than ship scale)
i.e. for realistic scale the planets should be 100 times bigger
- solar scale (~25 times smaller than planetary scale)
i.e. for realistic scale the suns should be 2,500 times bigger
- inter-planetary scale (~1000 times smaller than planetary scale)
i.e. for realistic scale the suns should be 100,000 times further away from the planets
Love the backstory! Delightfully immersive!Amah wrote:finally managed to set up some kind of user page with some kind of Amah's backstory:
Amah wrote:finally managed to set up some kind of user page with some kind of Amah's backstory:
Umm.. revolting, or revolving?A:ma: was layed, hatched and grew up on the coasts of an uncharted little planet revolting around a dying g-class star in galaxy 3
Agreed.. a well-told little tale.SteveKing wrote:Love the backstory! Delightfully immersive!
There are several OXPs which can help with this:Fritz wrote:And it is very frustrating when my cargo hold is full and I destroy a fully loaded pirate Python, because there is no means to mark a field of debris and come back later.
Not if you're quick.. Half the idea of the Cargo Shepherd was so that you could scoop what you can, dock and offload, then rush back out to get the rest of the cargo. More often than not, the reason you can't find the cargo when you return to the area isn't "thieves", but is because the motion imparted to them by the explosion of the ship has caused them to drift to another part of space.Fritz wrote:Even if something like this exists as an OXP, it would be of little use, because there are thieves around that try to steal my debris...
"revolving" Thanks for spotting. Upgrading the unispeech translator database, atm. Found some other mistakes as well. Will correct them asap (can't log on the wiki atm). Maybe I should buy me a Babelfish.Diziet Sma wrote:Umm.. revolting, or revolving?
<chortles>Amah wrote:... the last revolution there was ages ago, before the space age when a junta of bird creatures seized power, enslaved all other inhabitants and reigned in terror for years... In the end they were overpowered by poisonous worms sacrificing themselves for the greater good. From these ages, the saying goes: "the late birds caught the worms".
I actually thought about the scales, because they could be changed in Oolite, at least in theory. This would of course need a change in the performance of the different engines (normal, injectors, torus, hyperspace); probably you would have to define completely new engine types. You would also have to expand scanner ranges and probably many other things.Diziet Sma wrote:You may not have really thought about it, but Oolite actually uses 4 different scales.
Why do the stations have to be 1 km big? If the ships were smaller, the stations could be smaller as well! You can see most stations from the witchpoint location with bare eyes, so they could be much smaller without affecting the game.The adjustment from feet to meters was necessitated by the increase in scale of the space station to it's full 1km diameter glory. If the ships had stayed scaled by feet then they'd almost all fit in the docking slit sideways - and docking is such an important part of the experience it was necessary to scale ships to match.
If you read the re-scaling experiment thread I linked to above, you'll see that everything you mention has been discussed, and proposals for dealing with various things put forward and tested. It actually requires far fewer changes to the game than you might imagine. The result to date has been a much bigger (though not "realistic") Ooniverse, and it's still 'Oolite', but gives a far better sense of the scale of things, and those who've tried it find it makes the game even more awesome than it already is. Hopefully, (I'm about to check the replies to some questions I posed), work on the project will shortly resume.Fritz wrote:I actually thought about the scales, because they could be changed in Oolite, at least in theory. This would of course need a change in the performance of the different engines (normal, injectors, torus, hyperspace); probably you would have to define completely new engine types. You would also have to expand scanner ranges and probably many other things.
But a much bigger solar system would make it extremely unprobable to meet other ships, and you could, for example, never find a Rock Hermit or even a space station without some kind of radio beacon. A realistic universe would result in something like a space simulator, but not in an action game. Even if you could design an interesting game inside an universe with realistic dimensions, it wouldn't be Elite anymore. And there are many other unrealistic things in Elite/Oolite, like the lack of momentum and gravity, so changing the dimensions alone wouldn't make it much more realistic.
Welcome Commander, i had the same desire about a ship of about 75T when i first started playing. So i moddeled the Eagle from Space:1999. the model is mostly done but i have found scripting it troublesome. i just dont have the time to learn how its done at the moment... so if you want to use it and get the scripting don and have it added to the Ooniverse the model awaits... lol.Fritz wrote:So my dream ship would be something like a compromise between the Cobra Mk III and the Python. Until I'm able to make my own model I'll probably try to write an OXP to create something like a "Super Python": I would sacrifice some of the cargo space to install stronger engines, and the result would have about 75t of cargo space and the top speed of a Cobra Mk III.