Re: Her Imperial Majesty's Space Navy
Posted: Wed Jul 09, 2014 4:44 pm
Dyson sphere
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Ahh... in that case, it could be interesting.Pleb wrote:... but if we were doing an assault on a thargoid system not on the charts... Still maybe they don't have a sun in the on thargoid worlds...
Actually that would work really well - it could be around a brown dwarf or something instead - something that radiates out energy but never went thermonuclear - their planet could have a strong geothermal element as a basis for life. Since we know little about Thargoids official (that I know of?) who's to say they aren't largely blind by our standards, mostly seeing in infrared or something and relying on technology to see into the visible spectrums properly. (just spitballin here)Pleb wrote:I meant in the way of creating a new system in interstellar space purely for a mission. I agree with cim in that having a sun in interstellar space would mean it isn't interstellar space, but if we were doing an assault on a thargoid system not on the charts... Still maybe they don't have a sun in the on thargoid worlds...Cody wrote:Gotta disagree - there is a certain something about IS, and the lack of (visible) spacedust is part of that.
Sounds good. Keep at itmossfoot wrote:Actually that would work really well - it could be around a brown dwarf or something instead - something that radiates out energy but never went thermonuclear - their planet could have a strong geothermal element as a basis for life. Since we know little about Thargoids official (that I know of?) who's to say they aren't largely blind by our standards, mostly seeing in infrared or something and relying on technology to see into the visible spectrums properly. (just spitballin here)Pleb wrote:I meant in the way of creating a new system in interstellar space purely for a mission. I agree with cim in that having a sun in interstellar space would mean it isn't interstellar space, but if we were doing an assault on a thargoid system not on the charts... Still maybe they don't have a sun in the on thargoid worlds...Cody wrote:Gotta disagree - there is a certain something about IS, and the lack of (visible) spacedust is part of that.
now what book did i read about Dyson spheres in? got it!! the void trylogy....Smivs wrote:Dyson sphere
Although this is doable it kind of reminds me of a feature in the Galactic Navy OXP. We are trying to move away from this somewhat, but there will be rare random encounters of battles between the HIMSN and the Thargoids.Gordonmull wrote:A good while back in the thread someone (I forget who now) mentioned that we as licensed pilots are HIMSN's reserves. On the rare occasion that HIMSN are encountered in combat with Thargoids it would be interesting as a player to be ordered into combat. Something along the lines of: "This is HIMSN requesting support against Thargoid vessels by all combat ready ships under section 12.2 of your pilot's license." With perhaps even a small bounty for breaching your license conditions if you disobey. (How that bounty would work, I don't know, just throwing the idea out there)
Again certainly possible but I will let Supreme Grand Admiral Gimi decide on this.Gordonmull wrote:This is just a small flavour thing: After contact with thargoids, the next time a player docks a "Press Space" screen could pop up with the message "HIMSN has received your report on Thargoid movements in <current system> and thanks you for your assistance."
That could happen a little too often, I think. Better that the player should almost forget that HIMSN even exists - until their next encounter.Gordonmull wrote:After contact with thargoids, the next time a player docks a "Press Space" screen could pop up with the message "HIMSN has received your report on Thargoid movements in <current system> and thanks you for your assistance."
Pleb wrote:Although this is doable it kind of reminds me of a feature in the Galactic Navy OXP. We are trying to move away from this somewhat, but there will be rare random encounters of battles between the HIMSN and the Thargoids.
Cody wrote:That could happen a little too often, I think. Better that the player should almost forget that HIMSN even exists - until their next encounter.
HIMSN have very little, if anything, to do with GalCop - they don't trust the crooked, thieving bastards!Gordonmull wrote:Maybe not even report to HIMSN directly but a GalCop liaison?
No they are only interested in Thargoids. However a Thargoid assault on a HIMSN facility or carrier might warn the player off if they help, I'll have to test this. I think you're right and they should accept the help...then warn the player off after the Thargoid threat has been removed.Gordonmull wrote:I haven't actually tried the Gal Navy OXP. It sounds a little heavy handed to me, hence my interest in this OXP instead. I suppose we all know who the Thargoids are and what we should do if we find allies fighting them anyway. One question on that front, though, is if independent pilots were to try to help out on their own initiative, would the HIMSN vessels still warn them off? Would seem a little rude to me if they did!
GalCop and HIMSN resources are spread thinly trying to repel the Thargoids from Co-Operative space. So even if the player did encounter the Thargoids they kind of have their hands full to be able to do anything about it. HIMSN will engage and protect civilians if they encounter Thargoids attacking them, but they are not the cavalry to be called in when needed.Gordonmull wrote:I totally see your point on the repetitiveness front, but I can't help thinking something like this would happen in the game world. Maybe not even report to HIMSN directly but a GalCop liaison? I suppose it could just be taken as a given that any pilot would call in a Thargoid encounter without having to alert the player that it had been done, but I thought it would give the player a feeling of still being part of the war, even if not directly involved in the actual naval battles.
No deffo was not thinking about "the cavalry". More trying just to help out by calling in contacts "helping" the Navy to know about movements behind the "lines" as best they can be understood. Intelligence, not cries for help. No game mechanism, just an immersion thing. Anyroad, this game's predecessor relied heavily on my own make believe, so i can live with pretending to call 'em in and still be salivating over this modPleb wrote:GalCop and HIMSN resources are spread thinly trying to repel the Thargoids from Co-Operative space. So even if the player did encounter the Thargoids they kind of have their hands full to be able to do anything about it. HIMSN will engage and protect civilians if they encounter Thargoids attacking them, but they are not the cavalry to be called in when needed.