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Re:

Posted: Fri Mar 27, 2026 8:05 am
by Cholmondely
Griff wrote: Wed Apr 23, 2008 9:43 am
hi CaptKev, the busy ports oxp is sort of in limbo at the moment, plus it's also fairly old and doesn't have any shaders, so if you want the 'trade outpost' with all the glowy lights and ads and stuff you can find it in the link Commander McLane posted above.
If anybody wants any of the ships out of the busy ports oxp then feel free to grab them.
Griff,

what were you trying to do with "busy ports"? Before reality hit and you found that you couldn't. Some of it seems obvious, but I wonder if I've missed anything.

Re: Screenshots

Posted: Fri Mar 27, 2026 8:28 am
by Cholmondely
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As I understand these were to be a port (top - now a Black Monk Monastery) with a mining robot (bottom - now in Random Hits)

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And these below included a freighter with 6 cargo pods (now in dictators). But what about the rest? What were they supposed to be? And do?

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Might there be sense in removing the Busy Ports elements simulating asteroid mining from Random Hits? They are currently linked with Bounty Hunter hangouts in anarchies! That is the only place I encounter them in my Ooniverse.

Would it not be better to link them with Rock Hermits and Mining stations (such as Imperial Astrofactories/SLAPUS/Kiota Manufacturing stations/SW's KOS-M etc.)? Then the mining activity occurs where expected, and adds ambience where it makes sense!

Would it not be possible to add in the "Busy Ports" elements around our stations? We now have the AI for some of it (Thargoid's Hammerhead).