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Re: Screenshots

Posted: Sun Oct 27, 2024 11:54 am
by LittleBear
Strange ships behind the ice moon in the Ateslete system.

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Re: Screenshots

Posted: Sat Nov 02, 2024 3:08 pm
by LittleBear
A fleet gathers in orbit around the water world of Nemean.

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Re: Screenshots

Posted: Sat Nov 02, 2024 5:34 pm
by cbr
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Re: Screenshots

Posted: Fri Nov 15, 2024 11:41 pm
by cbr
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Re: Screenshots

Posted: Sun Nov 17, 2024 8:52 pm
by cbr
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chance encounter of a deployed himsn battlefleet :)

Re: Screenshots

Posted: Wed Nov 20, 2024 1:46 pm
by another_commander
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Re: Screenshots

Posted: Wed Nov 20, 2024 8:50 pm
by Griff
Nice shader effect A_C!! 😀 Any plans for it or just experimenting with code?
Looks awesome, could maybe get triggered when an ECM goes off nearby, make it look like the ship viewport cameras are bugging out

Re: Screenshots

Posted: Wed Nov 20, 2024 9:12 pm
by another_commander
Griff wrote: ↑Wed Nov 20, 2024 8:50 pm
Nice shader effect A_C!! 😀 Any plans for it or just experimenting with code?
Looks awesome, could maybe get triggered when an ECM goes off nearby, make it look like the ship viewport cameras are bugging out
It's actually already in, just dormant. And it looks better when you see it animated. From the debug console run postFX=7 and that should activate the CRT effect.

Re: Screenshots

Posted: Wed Nov 20, 2024 9:23 pm
by Redspear
Griff wrote: ↑Wed Nov 20, 2024 8:50 pm
could maybe get triggered when an ECM goes off nearby, make it look like the ship viewport cameras are bugging out
Ooh, yeah 8)

Re: Screenshots

Posted: Thu Nov 21, 2024 12:55 pm
by another_commander
Challenge accepted. Have a look: https://youtu.be/fQq0Fun1Ty8

Note that the low-res image appearing for a few frames at the end of the effect is a compression artifact and it looks fine in-game.
Also, this is a new effect - not the one shown in the previous screenshot.

Re: Screenshots

Posted: Thu Nov 21, 2024 2:33 pm
by MrFlibble
another_commander wrote: ↑Thu Nov 21, 2024 12:55 pm
Challenge accepted. Have a look: https://youtu.be/fQq0Fun1Ty8

Note that the low-res image appearing for a few frames at the end of the effect is a compression artifact and it looks fine in-game.
Also, this is a new effect - not the one shown in the previous screenshot.
Nice work!

Could it be done without scrambling the instruments, so only the 'camera' is garbled?

Re: Screenshots

Posted: Thu Nov 21, 2024 3:23 pm
by another_commander
It should be possible, but I'll have to confirm tomorrow - I do not have access to the computer carrying the new code right now.

Re: Screenshots

Posted: Thu Nov 21, 2024 9:31 pm
by Redspear
another_commander wrote: ↑Thu Nov 21, 2024 12:55 pm
Also, this is a new effect - not the one shown in the previous screenshot.
I think I prefer the previous one for the ECM; the one in the video better suits the Q-bomb :P (IMHO of course...)

Re: Screenshots

Posted: Fri Nov 22, 2024 7:59 am
by another_commander
MrFlibble wrote: ↑Thu Nov 21, 2024 2:33 pm
Could it be done without scrambling the instruments, so only the 'camera' is garbled?
Yup, it can be done and pretty easily too. Thanks for that, applied.

I will open a new branch on github to upload the code changes so far and give people the chance to test.
Redspear wrote: ↑
I think I prefer the previous one for the ECM; the one in the video better suits the Q-bomb :P (IMHO of course...)
I can see your point and am open to thinking about it, but that would imply some more intrusive code changes. Let's go with what we have as a first step and take it from there. The original effect is just a CRT simulation, while the new one tries to simulate EM disruption. Another option could be using the same EM disruption effect for both, with ECM being a very mild version of the effect and the Q-bomb being the full blown-up version.