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Re: Screenshots

Posted: Sun Mar 17, 2024 9:38 pm
by phkb
Very nice! Stylish.

Re: Screenshots

Posted: Wed Mar 27, 2024 5:48 pm
by cbr
Image

Re: Screenshots

Posted: Thu Mar 28, 2024 11:34 am
by another_commander
Getting in trouble again (or, How to Make an Adder Look Menacing).

Image

Image

Image

Re: Screenshots

Posted: Thu Mar 28, 2024 5:07 pm
by cbr
Nice, Good promotion for the Adder-start...

Re: Screenshots

Posted: Fri Mar 29, 2024 12:16 am
by Cholmondely
Nice pictures....

Re: Screenshots

Posted: Sat Mar 30, 2024 11:16 pm
by cbr
Image

Re: Screenshots

Posted: Sat Mar 30, 2024 11:23 pm
by Cholmondely
cbr wrote: ↑Sat Mar 30, 2024 11:16 pm
Image
Like it!

Re: Screenshots

Posted: Sun Mar 31, 2024 9:05 pm
by cbr
Image

Image

:)

Re: Screenshots

Posted: Sun Mar 31, 2024 9:27 pm
by Redspear
Cholmondely wrote: ↑Sat Mar 30, 2024 11:23 pm
cbr wrote: ↑Sat Mar 30, 2024 11:16 pm
Image
Like it!
Love it !
Space Dredgers These immense factory ships are to be found wherever there has been a war, or a Thargoid invasion, or a natural catastrophe. More than forty miles long, the dredgers are a life-form to themselves. The Dredgers are huge cities in space, feeding off debris and ruination. Heavily armed, and with fleets of reconditioned fighter ships, they are to be avoided at all cost.
Maybe that's the way to do dark textures.
Place them on enormous models so that it's difficult to lose sight of them on your scanner but they don't also light up like Christmas trees half way across the system.

Re: Screenshots

Posted: Sun Mar 31, 2024 9:29 pm
by Redspear
another_commander wrote: ↑Thu Mar 28, 2024 11:34 am
Getting in trouble again (or, How to Make an Adder Look Menacing).
Image
Always though that model made the adder look rather like a tank for something with only one energy bank...
Griff's new one looks rather more fraigile and even more cool IMHO 8)

Re: Screenshots

Posted: Tue Apr 16, 2024 6:58 am
by another_commander
Image
Image

Re: Screenshots

Posted: Tue Apr 16, 2024 10:03 am
by hiran
Nice facelift.

This would call for a female version in pink/purple. ðŸĪŠ

And does the color wear off in atmospheric landings, combat, age or bad maintenance status?

Re: Screenshots

Posted: Tue Apr 16, 2024 12:42 pm
by Cholmondely
hiran wrote: ↑Tue Apr 16, 2024 10:03 am
Nice facelift.

This would call for a female version in pink/purple. ðŸĪŠ

And does the color wear off in atmospheric landings, combat, age or bad maintenance status?
Only Griff has managed that (just the one OXP: SpecGloss Sidewinder):

Image

Re: Screenshots

Posted: Tue Apr 16, 2024 4:40 pm
by hiran
Cholmondely wrote: ↑Tue Apr 16, 2024 12:42 pm
hiran wrote: ↑Tue Apr 16, 2024 10:03 am
And does the color wear off in atmospheric landings, combat, age or bad maintenance status?
Only Griff has managed that (just the one OXP: SpecGloss Sidewinder)
We need him back. At least he needs to share that wisdom.

Re: Screenshots

Posted: Tue Apr 16, 2024 6:06 pm
by Cholmondely
hiran wrote: ↑Tue Apr 16, 2024 4:40 pm
Cholmondely wrote: ↑Tue Apr 16, 2024 12:42 pm
hiran wrote: ↑Tue Apr 16, 2024 10:03 am
And does the color wear off in atmospheric landings, combat, age or bad maintenance status?
Only Griff has managed that (just the one OXP: SpecGloss Sidewinder)
We need him back. At least he needs to share that wisdom.
Griff was here two weeks ago. He drops in regularly and has been producing his SpecGloss models at a rate of one every four months or so.

I'm perfectly sure that our texturers (cbr, et al) could replicate it if they wished. The problem is that it is possibly problematic! Griff's texture changes according to the value of the ship (affected by need for maintenance). But there are probably other factors being ignored.

The previous attempt to do something similar was by Smivs, a decade or so ago. He had an alternative texture for damaged ships showing laser scoring. But the scoring on every ship of the same model was the same, and the damage appeared in the same place whether one had been shot in the front or the back. He found it quite unsatisfactory and eventually gave up on it.

Reference: https://wiki.alioth.net/index.php/OXP_howto_texture (see "Ideas" for the links).