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Re: The Feudal States

Posted: Mon Sep 23, 2024 9:34 pm
by RobsterLeal
But if anyone knows of a fix and would like to talk this old eeejit through the method and how it is done, I'm always willing to learn :)

Re: The Feudal States

Posted: Mon Sep 23, 2024 9:37 pm
by RobsterLeal
hiran wrote: Mon Sep 23, 2024 9:33 pm
RobsterLeal wrote: Mon Sep 23, 2024 8:59 pm
So there appears to be an unfortunate side effect to the 'no market' oxp. If I had any coding skills whatsoever, i would go look see, but i havent :)
Even if we can't fix it (which means make the OXPs compatible to each other), we can improve the situation to flag them as incompatible.
With that flag set, OoliteStarter would indicate to users the unfortunate combination. It allows users to take educated decisions.
Indeedy. Is there somewhere I do that? bug reporting area or something similar??

Re: The Feudal States

Posted: Tue Sep 24, 2024 9:08 am
by Wildeblood
RobsterLeal wrote: Mon Sep 23, 2024 9:34 pm
But if anyone knows of a fix and would like to talk this old eeejit through the method and how it is done, I'm always willing to learn :)
Having looked through it earlier this year, I'll opine that it's not phkb's finest work. Nor his second or third finest. :wink: Just delete it and forget about it.