Page 45 of 459

Posted: Thu Jan 29, 2009 11:14 pm
by Cmdr Wyvern
DaddyHoggy wrote:
Tact - oh Wacky the 465th is clearly not your strong suit.
No, it's not.
Typical kid, he shoots his mouth off and thinks he knows it all.
Someday, an elder he disrespects is going to learn him the error of his ways.

Posted: Thu Jan 29, 2009 11:20 pm
by wackyman465
Learn me the error of my ways?

Posted: Fri Jan 30, 2009 6:02 pm
by Cmdr Wyvern
wackyman465 wrote:
Learn me the error of my ways?
Yes, Wacky. At times you're like a Boyracer.

Boyracers, and the stupid young twits usually piloting those scooters, are irritants to more seasoned spacers. They usually wind up receiving first-hand experience in what it feels like to be a target drone.

Posted: Fri Jan 30, 2009 7:40 pm
by Gimi
wackyman465 wrote:
No offense, Wyvern, but... incomparable...
Sort of agree, but I think the Xarik has a lot of potential. Its like looking at an old Navy ship with bits sticking out all over the place and a new one constructed with stealth in mind. The Xarik also has a bio flavour to it that I think Wyvern could expand upon with different textures. I kind of like it.

Posted: Fri Jan 30, 2009 8:17 pm
by Cmdr Wyvern
Gimi wrote:
wackyman465 wrote:
No offense, Wyvern, but... incomparable...
Sort of agree, but I think the Xarik has a lot of potential. Its like looking at an old Navy ship with bits sticking out all over the place and a new one constructed with stealth in mind. The Xarik also has a bio flavour to it that I think Wyvern could expand upon with different textures. I kind of like it.
That's constructive criticism I can appreciate. Much better than a crapmouthed slur any day. Thank you, Gimi. :)

Bio wasn't what I was reaching for, although I can see how that comes to mind. The Xarik's model is inspired by concept aircraft; and in that light I got it as smooth as Oolite's graphics engine would allow. The aircraft idea is also where the metallic texture and specular comes from. :)

It's my first attempt at shaders, and I have some pride in getting it to work as I intended on the first try. By no means am I trying to compete with Griff; he's a shading god with awesome talent for it, and therefore untouchable.

Posted: Fri Jan 30, 2009 8:38 pm
by Cmdr Wyvern
Now to put this derailed thread back on track, another screenshot.

The Xarik again, civilian and police models side-by-side.
Image

Posted: Fri Jan 30, 2009 9:05 pm
by gogz69
First attempt at shaders?

A very good one!

Great stuff! 8)

Posted: Fri Jan 30, 2009 9:06 pm
by Gimi
Now this last screen shot just strengthens the Bio look in my view, especially the ship in the background. Just one small thing that nags me. The window makes the ship look smallish. Personally I would make it look like a detachable command module (like star trek), or smaller.

I know absolutely nothing about shaders, so if I was to comment on your use of shaders I would just make a fool of myself.

My opinion.

Still like it.

Posted: Fri Jan 30, 2009 9:35 pm
by pagroove
It's a beauty so don't worry about negative comments. I like the design style and especially the lights on it

Posted: Fri Jan 30, 2009 10:14 pm
by wackyman465
I mean to say that they are both amazing (I can't even make a model, so I shouldn't even talk) but Griff has much more experience... Also you are making a new ship, he is re imagining an old one... much easier. With equal experience, working on the same ship, I'm sure you would both make amazing ships.

Posted: Fri Jan 30, 2009 11:23 pm
by ClymAngus
wackyman465 wrote:
No offense, Wyvern, but... incomparable...
Different worlds produce different ships, there is nothing wrong with that ship that a couple of good texture variations wouldn't put right. :)

Also may I add, it's targeting is to die for. (and cause much death by, as it happens)

As my father used to say "I accept criticism, even harsh criticism from my peers with the skills, to make them worthy of my respect."

Posted: Fri Jan 30, 2009 11:58 pm
by DaddyHoggy
The shape of this ship is growing on me - it looks much better in the second set of shots - the specular highlights give it a nice metallic gleam that's missing in the first still. I wonder what it would look like with Ahruman's shady camouflage on it...

Posted: Sat Jan 31, 2009 1:20 am
by wackyman465
Good.

Posted: Sat Jan 31, 2009 11:14 am
by LittleBear
I like the shape very much, possible needs to be a little more rounded at the nose and a smaller window. I'm not so keen on the lights, though as they look a bit artificial and too bright. Dimming them down to make them more subtle and also covering most of the ship would give it a more bio-tech look. Thinking of a Shadow Ship B5 look for the texture, dark with a sort of dimmer subtle moving swirl of colours.

Posted: Sat Jan 31, 2009 3:30 pm
by Disembodied
To support LB's suggestion re. the lights:

Image