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Re: Screenshots

Posted: Sun Jan 22, 2023 3:37 pm
by Cody
Thing about decals is their size. To be seen at any distance, they need to be large... too large!
The Green Gecko has exactly that problem, the decals are too large... but hey!

Re: Screenshots

Posted: Mon Jan 23, 2023 12:54 pm
by cbr
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G from Gecko !

Re: Screenshots

Posted: Tue Jan 24, 2023 11:05 pm
by cbr
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A third fleet multi-role cruiser derived from the D.T.T. Kraken

Re: Screenshots

Posted: Fri Jan 27, 2023 10:52 pm
by cbr
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Ceesxe green
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Behemoth type 4 :wink: :)

Re: Screenshots

Posted: Sat Jan 28, 2023 8:21 pm
by cbr
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REdux mix boa
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RRS Ara mix

Re: Screenshots

Posted: Sat Jan 28, 2023 9:17 pm
by Cody
Love the Dead decal on the Behemoth!

Re: Screenshots

Posted: Sun Jan 29, 2023 8:45 pm
by cbr
Cody wrote: Sat Jan 28, 2023 9:17 pm
Love the Dead decal on the Behemoth!
Like you said, those decals are pretty big, in your face or subtle :?: :!:

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Re: Screenshots

Posted: Sun Jan 29, 2023 10:33 pm
by Cholmondely
cbr wrote: Sun Jan 29, 2023 8:45 pm
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Note the INB24-07 on the decal. I would guess that that stands for Imperial Navy Behemoth.

Which, bearing in mind that the Behemoth initially ended up as part of Matt 634's Galactic Navy, is rather intriguing! In the GN Galactic Navy) OXP which I dug up, the ships inside had the prefix GNN, instead!

Re: Screenshots

Posted: Sun Jan 29, 2023 11:32 pm
by cbr
Do keep digging, it's often difficult to determine the latest best offering(s)

Re: Screenshots

Posted: Tue Jan 31, 2023 11:55 pm
by cbr
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aphrodite, from behind. . . 8)

Re: Screenshots

Posted: Wed Feb 01, 2023 12:13 pm
by Cholmondely
Personally speaking, I think the rear view is the more impressive...

But the size of the dock seems too large for what is supposedly a carrier. Presumably the rear section contains engines+fuel and dock and the hangers!

Re: Screenshots

Posted: Fri Feb 03, 2023 10:17 am
by Griff
lovely few pages of screenshots, you do some great work with the textures and oolite's new spec/gloss shading cbr, really getting some lovely effects out of it
A_C's screenshots a page or so back, of the sidewider and the one of the cobra outside the ICO station are amazing, always manages to pose the ships and get the lighting looking stunning, real proper photography skills! think i'll grab those for some desktop wallpaper :D

Re: Screenshots

Posted: Fri Feb 10, 2023 12:43 pm
by another_commander
Check out the exhaust effects in this one. Thruster effects look more vivid and emissive.

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This isn't some new code, just standard 1.91 trunk. The effect can be achieved by simply increasing the RGB values of the exhaust colors to such levels so that they start to glow. Once that level is reached, the built-in bloom effect in trunk takes over and this is the result.

The thursters in this example were set using:
player.ship.exhaustEmissiveColor={red:235.7, green:245.9, blue:286.0, alpha:0.01}

For anyone interested, the full 27s (66MB) source video in 1920x1080 resolution can be downloaded from here.

Re: Screenshots

Posted: Sat Feb 11, 2023 7:02 pm
by Cholmondely
another_commander wrote: Fri Feb 10, 2023 12:43 pm
Check out the exhaust effects in this one. Thruster effects look more vivid and emissive.

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To this dumb pilot, it looks absolutely wonderful! A major improvement from what I've been seeing in Oolite v.1.771!

Re: Screenshots

Posted: Sat Feb 11, 2023 7:43 pm
by another_commander
Unfortunately, I think that this particular exhaust effect has to be a no-go after all. It does look good under certain angles, but under others it doesn't look good at all I'm afraid. I'll post an example or two why that is once I get a chance, but for now I will have to say that this fx is good only for specific screenshots or that specific clip. Sorry!