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Re: Screenshots

Posted: Tue Nov 22, 2022 7:10 pm
by another_commander
Here are some HDR luminance heatmaps from various in-game scenes. They were created using the HDR+WCG Image Viewer. Blue, green, cyan and yellow are all SDR values, i.e. up to 100 nits, while any shade of orange (low limit), red, magenta and pink (high limit) is HDR. The maximum Content Luminance Level (MaxCLL) of each pic is used as its title. The luminance scale used in the images below is this:
Image

And here are the heatmaps:

MaxCLL: 928 nits
Image

MaxCLL: 758 nits
Image

MaxCLL: 976 nits
Image

MaxCLL: 839 nits
Image

MaxCLL: 1250 nits
Image

MaxCLL: 883 nits
Image

Re: Screenshots

Posted: Tue Nov 22, 2022 10:22 pm
by Redspear
another_commander wrote: Tue Nov 22, 2022 7:10 pm
Image
If the ZX Spectrum had high-res graphics capability...

Re: Screenshots

Posted: Wed Nov 23, 2022 5:17 pm
by cbr
Image

Elite trading company...

Re: Screenshots

Posted: Fri Nov 25, 2022 4:43 pm
by Killer Wolf
another_commander wrote: Tue Nov 22, 2022 7:10 pm
Here are some HDR luminance heatmaps from various in-game scenes. They were created using the HDR+WCG Image Viewer. Blue, green, cyan and yellow are all SDR values, i.e. up to 100 nits, while any shade of orange (low limit), red, magenta and pink (high limit) is HDR. The maximum Content Luminance Level (MaxCLL) of each pic is used as its title. The luminance scale used in the images below is this:
Image

And here are the heatmaps:

MaxCLL: 928 nits
Image

MaxCLL: 758 nits
Image

MaxCLL: 976 nits
Image

MaxCLL: 839 nits
Image

MaxCLL: 1250 nits
Image

MaxCLL: 883 nits
Image
getting an itch to do a Predator ship HUD!

Re: Screenshots

Posted: Sat Nov 26, 2022 7:25 pm
by cbr
Image

alt alt-coriolis...

Re: Screenshots

Posted: Sat Nov 26, 2022 10:02 pm
by Cholmondely
cbr wrote: Sat Nov 26, 2022 7:25 pm
Image

alt alt-coriolis...
Very nice. Very nice.

Re: Screenshots

Posted: Mon Nov 28, 2022 9:18 pm
by cbr
Image

Truly magnificent set of stations, textures and custom shaders...

Re: Screenshots

Posted: Tue Nov 29, 2022 9:28 pm
by Griff
That is a beautiful texture, really love those light panels made up of dots

Re: Screenshots

Posted: Tue Nov 29, 2022 11:38 pm
by Redspear
Griff wrote: Tue Nov 29, 2022 9:28 pm
That is a beautiful texture, really love those light panels made up of dots
Me too. I was delighted when Capt Solo let me package it as an oxz - it was just too good not to be out there!

Re: Screenshots

Posted: Fri Dec 02, 2022 5:59 pm
by cbr
Image

Re: Screenshots

Posted: Fri Dec 02, 2022 8:32 pm
by cbr
Image

Re: Screenshots

Posted: Tue Dec 06, 2022 7:44 pm
by cbr
Image

Santa's ico ( mixed collage work )

Re: Screenshots

Posted: Tue Dec 06, 2022 8:25 pm
by Massively Locked
Nice!

This brings up a question: has anyone made/is making a GalCop Santa Tracker which tracks Santa making his rounds throughout The Eight in real time? If not, why not?

Re: Screenshots

Posted: Tue Dec 06, 2022 11:40 pm
by Redspear
cbr, I think you might texture faster than I drive...
cbr wrote: Fri Dec 02, 2022 8:32 pm
Image
Lovely stuff :D

Re: Screenshots

Posted: Thu Dec 08, 2022 8:31 pm
by cbr
Redspear wrote: Tue Dec 06, 2022 11:40 pm
cbr, I think you might texture faster than I drive...
When inspired :!: :)

Image

This weeks cathode highschool (monitor)station in trouble :wink:
Cody wrote: Wed Dec 07, 2022 12:43 pm
Cholmondely wrote: Wed Dec 07, 2022 11:51 am
... is there anything you might have expected to be included in a Pack B?
I once wanted to do an X-rated Pack B, but I wasn't up to the task.
We need the X-pack And the casinos... :evil: :twisted: