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Re: Screenshots
Posted: Sun Jul 10, 2022 9:04 pm
by Cholmondely
Betidi: The planet Betidi is famous for its inhabitants' exceptional love for food blenders but scourged by dreadful solar activity.
Which is the bit "scourged by dreadful solar activity"?
Rather reminds me of the Eric Zimmer "Dark Border" stories of a world split between white light goodness and black/red evil, with a shimmering moving curtain between the two.
Re: Screenshots
Posted: Mon Jul 11, 2022 12:44 pm
by another_commander
Original planet textures from
https://www.cgtrader.com/free-3d-models ... et-texture
Texture pack for Oolite available from
this link.
Re: Screenshots
Posted: Mon Jul 11, 2022 1:15 pm
by Switeck
Those look like planetary-scale
Nazca Lines.
Re: Screenshots
Posted: Mon Jul 11, 2022 1:19 pm
by Cody
Dumb pilot's question: if I wanted to adapt that to a planet of choice, is changing the planet number all I'd have to do?
Re: Screenshots
Posted: Mon Jul 11, 2022 1:34 pm
by another_commander
Cody wrote: ↑Mon Jul 11, 2022 1:19 pm
Dumb pilot's question: if I wanted to adapt that to a planet of choice, is changing the planet number all I'd have to do?
Yep, just change the "[galaxyID] [planetID]" numbers pair at the top of planetinfo and you should be set. You may also want to add the atmosphere color in planetinfo if you want to achieve the exact same look. I've used the blue atmosphere which is Lave's default anyway.
Re: Screenshots
Posted: Mon Jul 11, 2022 1:42 pm
by Cody
Cool! Next question: if I was to download
Coruscant from the above link, I could swap that texture into the pack, yes?
Re: Screenshots
Posted: Mon Jul 11, 2022 1:54 pm
by another_commander
Cody wrote: ↑Mon Jul 11, 2022 1:42 pm
Cool! Next question: if I was to download
Coruscant from the above link, I could swap that texture into the pack, yes?
Unfortunately no, it is not that simple. You would need to prepare the downloaded texture pack for Oolite first (i.e. put the right maps in the right files and channels).
Re: Screenshots
Posted: Mon Jul 11, 2022 4:57 pm
by cbr
Different machines, different outcomes...
Re: Screenshots
Posted: Mon Jul 11, 2022 5:21 pm
by Cody
another_commander wrote: ↑Mon Jul 11, 2022 1:54 pmUnfortunately no, it is not that simple.
<chuckles> I had a feeling you'd say something like that.
Re: Screenshots
Posted: Tue Jul 12, 2022 12:59 am
by cbr
Re: Screenshots
Posted: Wed Jul 13, 2022 7:28 pm
by cbr
Re: Screenshots
Posted: Thu Jul 14, 2022 11:09 pm
by cbr
For the oolite_shaders to be enabled, all diffuse_maps used in a ( 1 ) model must be 'activated' with
spec-gloss maps and gloss values in the materials settings.
( in this case not only the dome or the asteroid but all textured used in the .dat [ multiple texturefiles used in 1 model ] )
Re: Screenshots
Posted: Fri Jul 15, 2022 1:03 pm
by another_commander
Re: Screenshots
Posted: Sat Jul 16, 2022 8:59 pm
by cbr
Re: Screenshots
Posted: Sun Jul 17, 2022 12:26 pm
by Cholmondely
Interesting! Can we also now do
Shipbuilder wrote: ↑Tue Jul 17, 2012 11:56 am
...planets with large electrical storms would look great and add some more variety.
?