Screenshots

General discussion for players of Oolite.

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Cholmondely
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Re: Screenshots

Post by Cholmondely »

Betidi: The planet Betidi is famous for its inhabitants' exceptional love for food blenders but scourged by dreadful solar activity.

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Which is the bit "scourged by dreadful solar activity"?

Rather reminds me of the Eric Zimmer "Dark Border" stories of a world split between white light goodness and black/red evil, with a shimmering moving curtain between the two.

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Last edited by Cholmondely on Mon Jul 11, 2022 1:06 pm, edited 1 time in total.
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: Screenshots

Post by another_commander »

Image

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Original planet textures from https://www.cgtrader.com/free-3d-models ... et-texture
Texture pack for Oolite available from this link.
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Re: Screenshots

Post by Switeck »

Those look like planetary-scale Nazca Lines.
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Re: Screenshots

Post by Cody »

another_commander wrote: Mon Jul 11, 2022 12:44 pm
Texture pack for Oolite available from this link.
Dumb pilot's question: if I wanted to adapt that to a planet of choice, is changing the planet number all I'd have to do?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Screenshots

Post by another_commander »

Cody wrote: Mon Jul 11, 2022 1:19 pm
another_commander wrote: Mon Jul 11, 2022 12:44 pm
Texture pack for Oolite available from this link.
Dumb pilot's question: if I wanted to adapt that to a planet of choice, is changing the planet number all I'd have to do?
Yep, just change the "[galaxyID] [planetID]" numbers pair at the top of planetinfo and you should be set. You may also want to add the atmosphere color in planetinfo if you want to achieve the exact same look. I've used the blue atmosphere which is Lave's default anyway.
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Re: Screenshots

Post by Cody »

Cool! Next question: if I was to download Coruscant from the above link, I could swap that texture into the pack, yes?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Screenshots

Post by another_commander »

Cody wrote: Mon Jul 11, 2022 1:42 pm
Cool! Next question: if I was to download Coruscant from the above link, I could swap that texture into the pack, yes?
Unfortunately no, it is not that simple. You would need to prepare the downloaded texture pack for Oolite first (i.e. put the right maps in the right files and channels).
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Re: Screenshots

Post by cbr »

Image

Different machines, different outcomes...
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Re: Screenshots

Post by Cody »

another_commander wrote: Mon Jul 11, 2022 1:54 pm
Unfortunately no, it is not that simple.
<chuckles> I had a feeling you'd say something like that.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Screenshots

Post by cbr »

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Re: Screenshots

Post by cbr »

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Re: Screenshots

Post by cbr »

Image

For the oolite_shaders to be enabled, all diffuse_maps used in a ( 1 ) model must be 'activated' with
spec-gloss maps and gloss values in the materials settings.
( in this case not only the dome or the asteroid but all textured used in the .dat [ multiple texturefiles used in 1 model ] )
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Re: Screenshots

Post by another_commander »

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Re: Screenshots

Post by cbr »

Fury conversion from povray galaxy 3 planet...

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shaders enabled vs extra details
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Re: Screenshots

Post by Cholmondely »

Interesting! Can we also now do
Shipbuilder wrote: Tue Jul 17, 2012 11:56 am
...planets with large electrical storms would look great and add some more variety.
?
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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