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Re: Screenshots
Posted: Mon Jul 04, 2022 9:00 pm
by Old Murgh
cbr wrote: ↑Mon Jul 04, 2022 6:23 pm
Recently released in the oolite verse, relop scrub...
Those look better than the miniwindows I experimented with, but I'm wrestling with if it makes sense for that kind of ship to have so many vulnerable windows. Liners and casinoships, sure.
cbr wrote: ↑Mon Jul 04, 2022 6:52 pm
Now that's cruel making them sell out to carry corporate ads on their hide. Cool graffiti look though,
Re: Screenshots
Posted: Mon Jul 04, 2022 9:09 pm
by Cody
Old Murgh wrote: ↑Mon Jul 04, 2022 9:00 pm...but I'm wrestling with if it makes sense for that kind of ship to have so many vulnerable windows.
Glassteel, they call it (and they're protected by the shields).
Re: Screenshots
Posted: Mon Jul 04, 2022 10:39 pm
by cbr
Re: Screenshots
Posted: Mon Jul 04, 2022 11:10 pm
by Cholmondely
Wonderful!
But what about the Seoids?
Re: Screenshots
Posted: Tue Jul 05, 2022 6:47 am
by Killer Wolf
looks amazing
Re: Screenshots
Posted: Tue Jul 05, 2022 12:23 pm
by another_commander
Happening in real time in-game:
Experimental code to use an illumination modulation color when an illumination map is in use. The illumination modulation color can be entered either in planetinfo or in a script.
Re: Screenshots
Posted: Tue Jul 05, 2022 12:33 pm
by phkb
Re: Screenshots
Posted: Tue Jul 05, 2022 3:01 pm
by Killer Wolf
update planet info to note inhabitants love of rave parties
seriously though itlooks great. could the principle be added to ships? was thinking about an organic[ish] thing like deep sea creatures/jellyfish that have shimmering bioluminesense.
Re: Screenshots
Posted: Tue Jul 05, 2022 3:59 pm
by cbr
Killer Wolf wrote: ↑Tue Jul 05, 2022 3:01 pm
update planet info to note inhabitants love of rave parties
seriously though itlooks great. could the principle be added to ships? was thinking about an organic[ish] thing like deep sea creatures/jellyfish that have shimmering bioluminesense.
https://bb.oolite.space/viewtopic.p ... 87#p278487
Look at uk eliter's extra thargoids for organic inspiration
Btw someone give the admiral another star or some winglets
Re: Screenshots
Posted: Tue Jul 05, 2022 4:12 pm
by Cody
cbr wrote: ↑Tue Jul 05, 2022 3:59 pm
Btw someone give the admiral another star or some winglets
No stars or winglets available - will promotion to Rear Admiral do?
Re: Screenshots
Posted: Tue Jul 05, 2022 4:32 pm
by cbr
Rear Admiral will do
( lava map created from diffuse map, reduce color, an edge detection and a little noise, masking out the oceans )
Re: Screenshots
Posted: Tue Jul 05, 2022 4:34 pm
by Cody
That's gorgeous!
Re: Screenshots
Posted: Tue Jul 05, 2022 7:11 pm
by Killer Wolf
cbr wrote: ↑Tue Jul 05, 2022 3:59 pm
Killer Wolf wrote: ↑Tue Jul 05, 2022 3:01 pm
update planet info to note inhabitants love of rave parties
seriously though itlooks great. could the principle be added to ships? was thinking about an organic[ish] thing like deep sea creatures/jellyfish that have shimmering bioluminesense.
https://bb.oolite.space/viewtopic.p ... 87#p278487
Look at uk eliter's extra thargoids for organic inspiration
Btw someone give the admiral another star or some winglets
that's way more OTT fractally that i was thinking. i was thinking more like the deep sea creatures that have lines of rippling lights on them, like the aliens in The Abyss.
Re: Screenshots
Posted: Tue Jul 05, 2022 7:36 pm
by cbr
These thargoids use a custom shader and some sort of spectrum map, the shader kinda uses the spectrum to create a pulsating moving effect.
A subtler slower variant could be like those aliens/ships
Re: Screenshots
Posted: Wed Jul 06, 2022 9:30 am
by Cody
cbr wrote: ↑Tue Jul 05, 2022 4:32 pm
Reverted - the higher rank lacks wings. Whoever set those ranks up (the M&C or Jens) needs a talking to!