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Re: Screenshots

Posted: Sun Jul 03, 2022 7:51 am
by Killer Wolf
ta for that. i could also take out "police interceptor" that i apparently left in after copying something else X-(

Re: Screenshots

Posted: Sun Jul 03, 2022 9:06 am
by Killer Wolf
lol, read about the what?!
Image

my new favourite curse:
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Re: Screenshots

Posted: Sun Jul 03, 2022 3:40 pm
by cbr
Image

Belly of the Beast II

Re: Screenshots

Posted: Mon Jul 04, 2022 9:29 am
by another_commander
Image

Re: Screenshots

Posted: Mon Jul 04, 2022 10:27 am
by Old Murgh
Spying on India?

Amazing detail.

Re: Screenshots

Posted: Mon Jul 04, 2022 3:17 pm
by Killer Wolf
wow, has that got a day/night shader?

Re: Screenshots

Posted: Mon Jul 04, 2022 4:03 pm
by cbr
Killer Wolf wrote: Mon Jul 04, 2022 3:17 pm
wow, has that got a day/night shader?
:D :twisted:

Re: Screenshots

Posted: Mon Jul 04, 2022 4:09 pm
by another_commander
Killer Wolf wrote: Mon Jul 04, 2022 3:17 pm
wow, has that got a day/night shader?
Yup, illumination maps on planets are supported in 1.90. Just use the alpha channel of the diffuse planet texture to store your illumination information. Lave Is Earth shows exactly how this can be achieved.

Re: Screenshots

Posted: Mon Jul 04, 2022 4:34 pm
by Killer Wolf
cracking stuff. possibilites for a spiderweb of glowing lava cracks for the worlds ravaged by earthquakes etc., i presume.

Re: Screenshots

Posted: Mon Jul 04, 2022 5:21 pm
by Cholmondely
Killer Wolf wrote: Mon Jul 04, 2022 4:34 pm
cracking stuff. possibilites for a spiderweb of glowing lava cracks for the worlds ravaged by earthquakes etc., i presume.
Now... that sounds good! Something really super for Orrionti:

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Famous Planets 2.5:
Orrionti is famous for its super volcanoes. The Lobster Volcano group with three active super volcanoes are certainly impressive, yet the 'Mother', a solitary super volcano, dwarfs all the others. The whole planet is constantly influenced by volcanic gases and catastrophic outpourings of magma. The lethal disease entry in the Old Galactic Catalogue refers to the condition that occurs if an unprotected humanoid stays too long on the surface, but for the Green Horned Lobsters living here is no problem. For other lifeforms the famous Orrionti-flameshuttle is an ideal way to view the awe-inspiring landscape in relative safety. There are only basic refuelling and repair facilities here. Ships are advised not to land on the surface.


Can we now also show the Killer Mountain Seoids crawling around the mountain ranges back home in Digebiti?

Re: Screenshots

Posted: Mon Jul 04, 2022 6:23 pm
by cbr
Image

Recently released in the oolite verse, relop scrub...

Liner
Cargoship
Casino
All the above 8)

Re: Screenshots

Posted: Mon Jul 04, 2022 6:52 pm
by cbr
Image

:D :twisted: 8)

Re: Screenshots

Posted: Mon Jul 04, 2022 7:33 pm
by cbr
Killer Wolf wrote: Mon Jul 04, 2022 4:34 pm
cracking stuff. possibilites for a spiderweb of glowing lava cracks for the worlds ravaged by earthquakes etc., i presume.
Hmm, lava cracks / streams from space...

Image

Gave the alpha cities lights a little twirl.
Changed the color to redglow ( in afteredit cause I do not know if it is possible to change the color of the citylights ),
could do with a slow pulsation effect. :idea:

Re: Screenshots

Posted: Mon Jul 04, 2022 7:50 pm
by Cody
That kinda looks like a planet-sized Griff Glowroid. I want one!

Re: Screenshots

Posted: Mon Jul 04, 2022 8:02 pm
by another_commander
cbr wrote: Mon Jul 04, 2022 7:33 pm
Changed the color to redglow ( in afteredit cause I do not know if it is possible to change the color of the citylights ),
Unfortunately at the moment it is not possible to change the color of the city lights, unless you edit the shader itself. See the line that reads
#define ILLUMINATION_COLOR ((1.0 - diffuseMapSample.a) * vec3(0.8, 0.8, 0.4)) and change the vec3 color to what you prefer.

Planet illumination can for now be only monochromatic, since we use a single channel (alpha of diffuse) to define it. So it is not possible to have e.g. yellow glow at one part of the night side and red glow at another.