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Re: Screenshots
Posted: Mon Jun 06, 2022 12:05 am
by montana05
Old Murgh wrote: ↑Sun Jun 05, 2022 11:49 pm
With this kind of junkyard job, it feels somewhat appropriate. None of those handsome little panels though.
It looks great.
Re: Screenshots
Posted: Mon Jun 06, 2022 10:10 am
by Old Murgh
montana05 wrote: ↑Mon Jun 06, 2022 12:05 am
It looks great.
Thank you.
Cholmondely wrote: ↑Sun May 08, 2022 8:24 am
Would it be possible to make two begs...
1) A regular (non-Iron Ass) updated version of the Refugee Adder (for my slowly gestating Digibiti.oxp)
May I wrap that up for you, sir?
Re: Screenshots
Posted: Mon Jun 06, 2022 9:26 pm
by Cholmondely
Old Murgh wrote: ↑Mon Jun 06, 2022 10:10 am
montana05 wrote: ↑Mon Jun 06, 2022 12:05 am
It looks great.
Thank you.
Cholmondely wrote: ↑Sun May 08, 2022 8:24 am
Would it be possible to make two begs...
1) A regular (non-Iron Ass) updated version of the Refugee Adder (for my slowly gestating Digibiti.oxp)
May I wrap that up for you, sir?
Your new Adder looks truly superb. Well done, sir!
Re: Screenshots
Posted: Mon Jun 06, 2022 10:18 pm
by Old Murgh
Cholmondely wrote: ↑Mon Jun 06, 2022 9:26 pm
Your new Adder looks truly superb. Well done, sir!
Thank you. It's solo-packaged and supposedly in working order, if you want to give it a closer look,
PROHIP Xpat b1 1024 (4.9 MB)
Re: Screenshots
Posted: Wed Jun 08, 2022 4:46 pm
by cbr
Re: Screenshots
Posted: Thu Jun 09, 2022 7:28 pm
by Redspear
Proof of concept.
180 loop...
Reducing
saturation opacity can make the wireframe less obvious when the ship is well lit.
Re: Screenshots
Posted: Fri Jun 10, 2022 3:47 pm
by cbr
ship, diffuse, spec and gloss
same ship, wireframe gloss
same ship, but wireframe gloss map also used as diffuse map
ingame gallery pics, shader 1.25 1.25 ;P
Re: Screenshots
Posted: Sun Jun 12, 2022 9:55 am
by cbr
Adding spec gloss, lower pic has normal map
Same as above, but less information/light in diffuse map
Removing color information ( desaturate half ) from diffuse map, both have spec gloss normal maps...
( fragment shader 1.25 1.25 )
Re: Screenshots
Posted: Mon Jun 13, 2022 12:19 am
by cbr
A more subtle approach ( uniform specular map with brightened gloss alpha and a normal map ) to retain more of the diffuse map...
( shader fragment 1.25 1.25, gloss = 1 )
Re: Screenshots
Posted: Mon Jun 13, 2022 12:34 am
by Old Murgh
cbr wrote: ↑Mon Jun 13, 2022 12:19 am
A more subtle approach ( uniform specular map with brightened gloss alpha and a normal map ) to retain more of the diffuse map...
Seems like a balanced outcome. Pleasing to look at.
Re: Screenshots
Posted: Wed Jun 15, 2022 12:26 am
by cbr
Re: Screenshots
Posted: Wed Jun 15, 2022 9:35 am
by Redspear
Oh, hello
Looking good cbr
Re: Screenshots
Posted: Wed Jun 15, 2022 8:08 pm
by Old Murgh
Yes, is Cbr going through his tactile period? They all look like they're nice to the touch.
I'm trying to revive another oldie. The
Jormundgand hasn't flown for a while, but dealing with carriers isn't easy. The diagonal dock is extra unforgiving.
Re: Screenshots
Posted: Tue Jun 21, 2022 7:24 pm
by Cody
Holy shit, did that slow my machine down! Think I'd better hack the new ZygoSky OXP to match how I had it before.
It does look glorious though - something like the density of a globular cluster!
Re: Screenshots
Posted: Tue Jun 21, 2022 9:02 pm
by Cholmondely
Cody wrote: ↑Tue Jun 21, 2022 7:24 pm
Holy shit, did that slow my machine down! Think I'd better hack the new ZygoSky OXP to match how I had it before.
It does look glorious though - something like the density of a globular cluster!
I thought that your new chips were all-singing and all-dancing?