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Re: Screenshots

Posted: Mon Jun 06, 2022 12:05 am
by montana05
Old Murgh wrote: Sun Jun 05, 2022 11:49 pm
With this kind of junkyard job, it feels somewhat appropriate. None of those handsome little panels though.
It looks great. :)

Re: Screenshots

Posted: Mon Jun 06, 2022 10:10 am
by Old Murgh
montana05 wrote: Mon Jun 06, 2022 12:05 am
It looks great. :)
Thank you.
Cholmondely wrote: Sun May 08, 2022 8:24 am
Would it be possible to make two begs...

1) A regular (non-Iron Ass) updated version of the Refugee Adder (for my slowly gestating Digibiti.oxp)
May I wrap that up for you, sir?

Re: Screenshots

Posted: Mon Jun 06, 2022 9:26 pm
by Cholmondely
Old Murgh wrote: Mon Jun 06, 2022 10:10 am
montana05 wrote: Mon Jun 06, 2022 12:05 am
It looks great. :)
Thank you.
Cholmondely wrote: Sun May 08, 2022 8:24 am
Would it be possible to make two begs...

1) A regular (non-Iron Ass) updated version of the Refugee Adder (for my slowly gestating Digibiti.oxp)
May I wrap that up for you, sir?
Your new Adder looks truly superb. Well done, sir!

Re: Screenshots

Posted: Mon Jun 06, 2022 10:18 pm
by Old Murgh
Cholmondely wrote: Mon Jun 06, 2022 9:26 pm
Your new Adder looks truly superb. Well done, sir!
Thank you. It's solo-packaged and supposedly in working order, if you want to give it a closer look, PROHIP Xpat b1 1024 (4.9 MB)

Re: Screenshots

Posted: Wed Jun 08, 2022 4:46 pm
by cbr
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little preliminary scouting...

Re: Screenshots

Posted: Thu Jun 09, 2022 7:28 pm
by Redspear
Proof of concept.

180 loop...

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Reducing saturation opacity can make the wireframe less obvious when the ship is well lit.

Re: Screenshots

Posted: Fri Jun 10, 2022 3:47 pm
by cbr
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ship, diffuse, spec and gloss
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same ship, wireframe gloss
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same ship, but wireframe gloss map also used as diffuse map

ingame gallery pics, shader 1.25 1.25 ;P

Re: Screenshots

Posted: Sun Jun 12, 2022 9:55 am
by cbr
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Adding spec gloss, lower pic has normal map

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Same as above, but less information/light in diffuse map

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Removing color information ( desaturate half ) from diffuse map, both have spec gloss normal maps...

( fragment shader 1.25 1.25 )

Re: Screenshots

Posted: Mon Jun 13, 2022 12:19 am
by cbr
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A more subtle approach ( uniform specular map with brightened gloss alpha and a normal map ) to retain more of the diffuse map...

( shader fragment 1.25 1.25, gloss = 1 )

Re: Screenshots

Posted: Mon Jun 13, 2022 12:34 am
by Old Murgh
cbr wrote: Mon Jun 13, 2022 12:19 am
A more subtle approach ( uniform specular map with brightened gloss alpha and a normal map ) to retain more of the diffuse map...
Seems like a balanced outcome. Pleasing to look at.

Re: Screenshots

Posted: Wed Jun 15, 2022 12:26 am
by cbr
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:lol: :wink:

Re: Screenshots

Posted: Wed Jun 15, 2022 9:35 am
by Redspear
Oh, hello :)

Looking good cbr 8)

Re: Screenshots

Posted: Wed Jun 15, 2022 8:08 pm
by Old Murgh
Yes, is Cbr going through his tactile period? They all look like they're nice to the touch.

I'm trying to revive another oldie. The [EliteWiki] Jormundgand hasn't flown for a while, but dealing with carriers isn't easy. The diagonal dock is extra unforgiving.

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Re: Screenshots

Posted: Tue Jun 21, 2022 7:24 pm
by Cody
Holy shit, did that slow my machine down! Think I'd better hack the new ZygoSky OXP to match how I had it before.

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It does look glorious though - something like the density of a globular cluster!

Re: Screenshots

Posted: Tue Jun 21, 2022 9:02 pm
by Cholmondely
Cody wrote: Tue Jun 21, 2022 7:24 pm
Holy shit, did that slow my machine down! Think I'd better hack the new ZygoSky OXP to match how I had it before.

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It does look glorious though - something like the density of a globular cluster!
I thought that your new chips were all-singing and all-dancing?