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Re: BGS - The BackgroundSet
Posted: Tue May 26, 2015 2:55 pm
by Svengali
Re: BGS - The BackgroundSet
Posted: Tue May 26, 2015 3:12 pm
by Cody
Nope, no better - smooth though! We need someone else to test these too, as I suppose there's always a chance that I'm doing it wrong.
Dropping new files into OXZs ain't as simple as it once was.
Re: BGS - The BackgroundSet
Posted: Tue May 26, 2015 3:18 pm
by another_commander
@Cody: You are not doing it wrong, I have exactly the same symptom with all iterations of the shader and on a different gfx chip (you are running on NVidia, I am running on Intel HD).
Re: BGS - The BackgroundSet
Posted: Tue May 26, 2015 3:24 pm
by Cody
Phew... thanks, Admiral.
Re: BGS - The BackgroundSet
Posted: Tue May 26, 2015 3:27 pm
by Getafix
Cody wrote:...We need someone else to test these too...
You are not alone amigo!
Same behavior here with Intel HD 4K (
edit: not tested v3 though yet). Will test with nVidia when possible.
Seems the stutter is happening when OOniverse is populated with objects.
EDIT #2: Tested with v3. Same behavior 2 quarters appear only. Some stutter when ooniverse populates. To explain:
1. effect starts
2. after a couple of seconds the effect stutters and gamma changes immediately (yes, because I have the sun in front of me)
3. effect continues almost perfectly (for the eye that doesn't look for a flaw)
Note that testing is performed with no other OXPs (just BGS and CCL).
Re: BGS - The BackgroundSet
Posted: Tue May 26, 2015 5:23 pm
by kanthoney
Is the problem with this line:
If either x or y are negative (but not both) you end up trying to take the square root of a negative number.
Re: BGS - The BackgroundSet
Posted: Tue May 26, 2015 8:16 pm
by Norby
My fix based on kanthoney's idea and mixed together the old and new bgs_hyper.png for more colored effect.
Start:
End:
Misjump:
This was the previous effect for comparsion:
I can put into the BGS if no more problem.
Edit: new link with the final texture.
Re: BGS - The BackgroundSet
Posted: Tue May 26, 2015 8:20 pm
by CaptSolo
Wow, that looks spectacular, Norby. Good work!
Re: BGS - The BackgroundSet
Posted: Tue May 26, 2015 8:33 pm
by Cody
Very nice, Norby, that works and looks great - but still has the stutter within the wormhole.
Suggestion: make the misjump more distinctive, as per the original - more red!
Re: BGS - The BackgroundSet
Posted: Tue May 26, 2015 9:27 pm
by Norby
Cody wrote:make the misjump more distinctive, as per the original - more red!
Like
this?
Re: BGS - The BackgroundSet
Posted: Tue May 26, 2015 9:32 pm
by another_commander
Norby wrote:Cody wrote:make the misjump more distinctive, as per the original - more red!
Like
this?
Yeah, put a unicorn and a few rainbows in there and we're good to go
Re: BGS - The BackgroundSet
Posted: Tue May 26, 2015 9:54 pm
by Redspear
WOW
...
Not tried it yet but I suspect it would induce Dr.Who flashbacks (in a good way).
Awesome work folks
Re: BGS - The BackgroundSet
Posted: Tue May 26, 2015 9:58 pm
by Cody
Looks great in-game - though perhaps a trifle too red now. Maybe I'll attempt to colourise it. <chortles> Thanks, Norby - very cool.
Re: BGS - The BackgroundSet
Posted: Tue May 26, 2015 10:02 pm
by Svengali
*shakes head*
Re: BGS - The BackgroundSet
Posted: Tue May 26, 2015 10:07 pm
by Getafix
Checked OK.