@ ZygoUgo
OMG! i've just worked out why the random colours aren't happening, and it's totally my fault - i'm really sorry but last night i changed the oxp because i wanted to re-do the engine glows and change a texture - i changed the code in the player version and then copied & pasted it to all the NPC versions, like a berk i totally forgot that the player version of the ship doesn't get random paint colours and so the NPC version don't now either,
i'll get the oxp fixed and re-uploaded
Ok, sorry about all this, i've re-uploaded the oxp with the proper shipdata.plist in
you can either re-download the oxp or fix it yourself, just open the shipdata.plist, find the following
groups of lines:
Lines 174-177, 225-228, 276-279, 327-330
take out the code that's there which looks like this:
Code: Select all
PaintColor1 = { type = vector; value = "0.0 0.0 0.0"; };
PaintColor2 = { type = vector; value = "0.0 0.0 0.0"; };
DecalColor = { type = vector; value = "1.0 0.3945 0.0"; };
uDecalSelect = { type = "float"; value = 0.3; };
and replace it with this:
Code: Select all
PaintColor1 = {type = "randomUnitVector"; scale = 0.3;};
PaintColor2 = {type = "randomUnitVector"; scale = 0.3;};
DecalColor = {type = "randomUnitVector"; scale = 0.5;};
uDecalSelect = "entityPersonality";
The normalmapped version of the oxp is OK, somehow i managed not to knacker that one