General discussion for players of Oolite.
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cbr
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by cbr »
acs anacondastella
new phkb stella anaconda
Yes, You're right, Frank Stella's work could spawn a whole fleet.
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Old Murgh
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by Old Murgh »
cbr wrote: ↑Thu Mar 03, 2022 5:43 pm
new phkb stella anaconda
Yes, You're right, Frank Stella's work could spawn a whole fleet.
Mm. Nice.
That could be pleasant viewing and copyright-danger thrilling.
I was young, I was naïve.
Jonny Cuba made me do it!
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cbr
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by cbr »
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Old Murgh
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by Old Murgh »
Those aren't nice suburb cops.
Must find the appropriate pList line to limit their appearance to ghetto systems.
I was young, I was naïve.
Jonny Cuba made me do it!
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montana05
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by montana05 »
Old Murgh wrote: ↑Fri Mar 04, 2022 11:54 pm
Those aren't nice suburb cops.
Must find the appropriate pList line to limit their appearance to ghetto systems.
A simple condition script is all you need.

Scars remind us where we've been. They don't have to dictate where we're going.
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Old Murgh
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by Old Murgh »
montana05 wrote: ↑Sat Mar 05, 2022 12:02 am
A simple condition script is all you need.
Yes? You recommend a "condition_script" pointing to a (java

)script rather than a simple pList "conditions"?
I was young, I was naïve.
Jonny Cuba made me do it!
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montana05
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by montana05 »
Old Murgh wrote: ↑Sat Mar 05, 2022 12:09 am
montana05 wrote: ↑Sat Mar 05, 2022 12:02 am
A simple condition script is all you need.
Yes? You recommend a "condition_script" pointing to a (java

)script rather than a simple pList "conditions"?
Both are possible, I just prefer the js because it's more flexible.
Scars remind us where we've been. They don't have to dictate where we're going.
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Old Murgh
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by Old Murgh »
montana05 wrote: ↑Sat Mar 05, 2022 12:35 am
Both are possible, I just prefer the js because it's more flexible.
You wouldn’t happen to remember a close examle of this at the top of your head that I could imitate?
I was young, I was naïve.
Jonny Cuba made me do it!
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montana05
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by montana05 »
Old Murgh wrote: ↑Sat Mar 05, 2022 12:21 pm
montana05 wrote: ↑Sat Mar 05, 2022 12:35 am
Both are possible, I just prefer the js because it's more flexible.
You wouldn’t happen to remember a close examle of this at the top of your head that I could imitate?
Code: Select all
this.allowSpawnShip = function(shipKey)
{
var systemGov = system.government;
if(system.isInterstellarSpace || system.sun.isGoingNova || system.sun.hasGoneNova)
{
return false;
};
switch(shipKey)
{
// stable systems will be handled by GalCop police
case "nephthys_phantom_mark_IF_bhg":
if(systemGov > 2)
{
return false;
};
break;
// unstable systems will be handled by BHG, Dictators OXP and Commies OXP got their own police force
case "nephthys_phantom_mark_IF_GalCop":
if((systemGov < 3) || (systemGov == 3 && worldScripts["dictators.js"]) ||
(systemGov == 4 && worldScripts["communist_population"]))
{
return false;
};
break;
default:
break;
};
return true;
};
Something like that maybe, currently works for 2 different ships.
Scars remind us where we've been. They don't have to dictate where we're going.
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Old Murgh
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by Old Murgh »
montana05 wrote: ↑Sat Mar 05, 2022 12:33 pm
Something like that maybe, currently works for 2 different ships.
Thank you. Shall give a go.
I was young, I was naïve.
Jonny Cuba made me do it!
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cbr
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by cbr »
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Redspear
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by Redspear »
Cholmondely wrote: ↑Tue Mar 01, 2022 8:20 pm
See Killer Wolf's views on this
here. He said explicitly that...
Ah, the old fashioned way
I can live with that. Thanks.
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cbr
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by cbr »
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cbr
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by cbr »
The same textures as above now with the materials settings. A subtle difference.
The same ship but now with ( only ) the diffuse map darkened, the spec gloss map shows his shine.
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Old Murgh
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by Old Murgh »
cbr wrote: ↑Mon Mar 07, 2022 8:41 pm
Hurrah it's boyracer day... 18 years?
Hurrah! Finally boyracer day.
One gets misty-eyed. Jeez, 18 years. I think my first completed meshwork ship.
Looking more than ever like opium-smugglers.
I was young, I was naïve.
Jonny Cuba made me do it!