Thanks, I'll test it a bit . This being one the most used OXPs around, it's somewhat essential that the default install after download is as flawless as possible. My plate is quite full at the moment, but that status will change over time. At that point, if no one else has upgraded the XMapping component to use SystemInfo.setInterstellarProperty, I can take a look at it.Norby wrote:Please test it for sure and feel free to make a proper fix.
BGS - The BackgroundSet
Moderators: winston, another_commander
Re: BGS - The BackgroundSet v1.10.9
Re: BGS - The BackgroundSet
Thanks Cody and Day.
If it's just one moment its most likely Oolite setting up the new system. The shader is expensive and using
Other options would be to change expensive code parts (
@Norby, spara: If you are at it
If it's just one moment its most likely Oolite setting up the new system. The shader is expensive and using
discard
may be another factor (there's no other way though).Other options would be to change expensive code parts (
atan2
> atan
or even sqrt
, length
> sqrt
or even dot
, smoothstep
> max
or min
) and helping the compiler by using scalar ops and changing the evaluation order. Before I left a new shader was nearly done (~50% less instructions), only some minor details were missing. Probably just a few minutes work to get the settings right.@Norby, spara: If you are at it
shaderEffectsLevel
in BGS-M.js needs also to be changed .-)- Norby
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Re: BGS - The BackgroundSet
A simple replace to the new detailLevel is not enough so I do not do this atm.Svengali wrote:shaderEffectsLevel
in BGS-M.js needs also to be changed
1. The current bug is working as a help also which allow to see the nice docking effect regardless of the player set down the detail to get more FPS in combat.
2. There is another problem (at least at me on Intel HD) which display a static centered texture instead of the old docking animation when bgsDockingFX is false, which currently is solved by the mentioned bug and I do not want to fix something which cause another bug what I can not solve easily.
Re: BGS - The BackgroundSet
I have the stutter when arriving at the new system, too. So whatever is being done on this end would be very welcome!Svengali wrote:Thanks Cody and Day.
If it's just one moment its most likely Oolite setting up the new system. The shader is expensive and usingdiscard
may be another factor (there's no other way though).
Other options would be to change expensive code parts (atan2
>atan
or evensqrt
,length
>sqrt
or evendot
,smoothstep
>max
ormin
) and helping the compiler by using scalar ops and changing the evaluation order. Before I left a new shader was nearly done (~50% less instructions), only some minor details were missing. Probably just a few minutes work to get the settings right.
@Norby, spara: If you are at itshaderEffectsLevel
in BGS-M.js needs also to be changed .-)
Re: BGS - The BackgroundSet
Yum, seems quite fun coding :-pSvengali wrote:Thanks Cody and Day.
If it's just one moment its most likely Oolite setting up the new system. The shader is expensive and usingdiscard
may be another factor (there's no other way though).
Other options would be to change expensive code parts (atan2
>atan
or evensqrt
,length
>sqrt
or evendot
,smoothstep
>max
ormin
) and helping the compiler by using scalar ops and changing the evaluation order. Before I left a new shader was nearly done (~50% less instructions), only some minor details were missing. Probably just a few minutes work to get the settings right.
Re: BGS - The BackgroundSet
Perhaps you're just shy around pirates you haven't met yet?Zireael wrote:I have the stutter when arriving at the new system, too.
Reports of my death have been greatly underestimated.
Re: BGS - The BackgroundSet
Is
OO_REDUCED_COMPLEXITY
still available in v1.80+? Or any other attibute to allow control about it?Re: BGS - The BackgroundSet
Rolling on the floor laughing...Layne wrote:Perhaps you're just shy around pirates you haven't met yet?Zireael wrote:I have the stutter when arriving at the new system, too.
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Re: BGS - The BackgroundSet
Statter at the first jump, but no stutter if I directly perform a second jump.
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Re: BGS - The BackgroundSet
I've uploaded the new files (shader+texture) -> https://app.box.com/s/m3p4nutld442eb30sv6hkigf0thdgnek (29.2 KB).
Performance should be much better now.
Performance should be much better now.
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Re: BGS - The BackgroundSet
They need to be dropped into the latest version of BGS, I presume? In my slightly older version, they produce strange results.
I'll install the latest
I'll install the latest
.oxz
version of BGS and check that. Done - same result. Have I done something wrong?I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
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Re: BGS - The BackgroundSet
I'm seeing the same strange results as well with the next shaders/textures.
Re: BGS - The BackgroundSet
I wonder how much of this stutter is due to oxps working their own operations?
Re: BGS - The BackgroundSet
I guess my driver isn't picky enough about NaN and silently 'optimizes'Cody wrote:In my slightly older version, they produce strange results.
So, next try -> https://app.box.com/s/mavp90c7p1jfo8l4038zzmut0hqie13n
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Re: BGS - The BackgroundSet
Alas, still the same problem, amigo!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!