Yet another contribution to the collection of HUD´s

Discussion and information relevant to creating special missions, new ships, skins etc.

Moderators: winston, another_commander

reclusivemonkey
Mostly Harmless
Mostly Harmless
Posts: 2
Joined: Mon Aug 24, 2009 9:39 am

Re: Yet another contribution to the collection of HUD´s

Post by reclusivemonkey »

Captain Beatnik wrote:
Buy a military laser. The third crosshair is the military laser crosshair and will show up automatically as soon as you buy the proper laser.
Hi C.B.,

I already have a Military Laser, but I will try the tweak to the plist as you suggested, thanks.
Zireael
---- E L I T E ----
---- E L I T E ----
Posts: 1396
Joined: Tue Nov 09, 2010 1:44 pm

Re: Yet another contribution to the collection of HUD´s

Post by Zireael »

Discovered this HUD anew and while it needs a few tweaks to make it work with Detectors OXP and the MFDs from 1.79, the use of png backdrops to provide scales and cutoff lines on the dials is simply ingenious.

I wish I could draw so that I could make something similar...
User avatar
Captain Beatnik
Deadly
Deadly
Posts: 162
Joined: Sun Feb 27, 2011 10:15 pm
Location: Eastern Bavaria (Average Agricultural Confederacy)

Re: Yet another contribution to the collection of HUD´s

Post by Captain Beatnik »

A while ago, I read on the CombatMFD wiki page that currently (July 2023) only Vimana HUD uses the additional displays and values ​​that CombatMFD provides for custom dials in HUDs. I thought that's a real shame, because with the help of CombatMFD and the new keys for custom dials in the hud.plist, completely new possibilities open up, even without any knowledge of JavaScript, allowing you to create a custom HUD and then adapt it to your own needs and personal preferences.T

To showcase at least a few of the new features available since Oolite version 1.81, I created a new HUD and can now present to our community: - - - tadaaa! - - - The Crab-Boolean CB-HUD Mark III. :D

Image

If you want to try out the new HUD, you can download it from the following link: https://app.box.com/s/dbgw6qhq4tgfym8p2nope4y9vanw1joe

Feedback is always welcome if something doesn't work or where something could or should be improved or done differently.

As of today, the CB-HUD Mark III is designed as a pure hud.plist HUD and thus uses neither any JavaScript nor external images. (I only renamed the hud.plist and included the small script provided by Norby to make the HUD compatible with HUDSelector.oxz.)

I hope the new possibilities may encourage some players to do a first step into the "dark side" of the game. Customizing the HUD to your own ideas and preferences is a good way to start, I can say that from my own experience.

Have fun! :D

Best regards

C. B.
I love deadlines. I like the whooshing sound they make as they fly by. (Douglas Adams, 1952 - 2001)
You have to try the impossible to achieve the possible. (Emil Sinclair, 1877 - 1962)
User avatar
MrFlibble
---- E L I T E ----
---- E L I T E ----
Posts: 385
Joined: Sun Feb 18, 2024 12:13 pm

Re: Yet another contribution to the collection of HUD´s

Post by MrFlibble »

Fantastic work C.B.

Almost self-documenting. That deserves a wiki page (DIY HUD), surely?
User avatar
Cholmondely
Archivist
Archivist
Posts: 5663
Joined: Tue Jul 07, 2020 11:00 am
Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
Contact:

Re: Yet another contribution to the collection of HUD´s

Post by Cholmondely »

Looks super!

It is good to see you back producing OXPs again. I just hope you enjoy the production process as much as I enjoy the fruits of your labours!
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
Post Reply