Re: [REL] Z-GrOovY paintshed presents:Griff's ships retextur
Posted: Mon Feb 07, 2011 11:16 am
just looked at the file size of the all in one, and it's just 221kb. surely it should be bigger than that?
For information and discussion about Oolite.
https://bb.oolite.space/
Thank you Smivs, always a pleasure sir , hope Griff likes it too.Smivs wrote:Very nice as always.
The ships are using the route1traderAI.plist, which normally puts them on a course for the planet. I'm sure it could be scripted that some go to the constore instead, although don't forget there may not be a constore. They only appear in certain systems, and only then if you have YAH installed.dertien wrote:
oh little question, All the freighters are being spawned and flying towards the main system base. Is there a script that makes them fly to the constore too and dock there or should I just ad a couple that have the "Freighter" role and let Oolite take care of that ? I just want to make sure I don't get an overabundance on constore freighters all of a sudden. I want to keep the game balanced as much as possible and not interfere with transports.oxp if I can help it.
Code: Select all
roles = "trader(0.5)";
Nonononono.Smivs wrote:which will mean somewhere around 1 in 20 traders will be this type.Code: Select all
roles = "trader(0.5)";
That’s completely wrong!Smivs wrote:I was only giving a rough idea. There are I believe nine core ships with the role 'trader', so when the game calls a trader there is a one-in-nine chance of any of those appearing. A probability of 0.5 therefore means a chance of about one-in eighteen, unless I've completely mis-understood how this works.
<waits to be put straight>
Ahruman wrote:That’s completely wrong!Smivs wrote:I was only giving a rough idea. There are I believe nine core ships with the role 'trader', so when the game calls a trader there is a one-in-nine chance of any of those appearing. A probability of 0.5 therefore means a chance of about one-in eighteen, unless I've completely mis-understood how this works.
<waits to be put straight>
It’s one in nineteen.
Expecting a specific probability would be bad, though, since most people will be running some random combination of other OXPs.
One-in-nineteen, to be precise, because you now have the nine core ships plus one ship with half probability.Smivs wrote:I was only giving a rough idea. There are I believe nine core ships with the role 'trader', so when the game calls a trader there is a one-in-nine chance of any of those appearing. A probability of 0.5 therefore means a chance of about one-in eighteen, unless I've completely mis-understood how this works.