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Re: W.I.P Liners OXP
Posted: Tue Apr 19, 2011 8:42 pm
by Thargoid
Which is OK if you're on a Mac and have it
Re: W.I.P Liners OXP
Posted: Tue Apr 19, 2011 11:00 pm
by JensAyton
Commander McLane wrote:In my few experiences with Wings3D I noticed that it sometimes screws up the normals during exporting
Wings produces per-vertex normals, and defaults to smooth objects. If you want to create faceted objects, you should be marking all the edges as hard in Wings. Converting a model with smooth normals causes the vertex normals for each face to be averaged together, which is rarely what you want.
To best match the appearance in Wings3D’s preview mode, use
Obj2DatTexNorm.py.
Re: W.I.P Liners OXP
Posted: Wed Apr 20, 2011 8:16 am
by pagroove
Looks good Thargoid.
I can now make further adjustments and I see the relationship between the standard texture and emission map. I'm gonna make the texture darker so the contrast between the hull and the lights become more visible.
Re: W.I.P Liners OXP
Posted: Sun Apr 24, 2011 8:42 pm
by JD
"Stunning" is absolutely right.
Re: W.I.P Liners OXP
Posted: Sun Apr 24, 2011 9:31 pm
by DaddyHoggy
Yup, stunning!
Re: W.I.P Liners OXP
Posted: Sun Apr 24, 2011 10:23 pm
by Kaks
And also
shiny!
Re: W.I.P Liners OXP
Posted: Sun Apr 24, 2011 10:27 pm
by DaddyHoggy
Kaks wrote:And also
shiny!
In the Firefly sense? Absolutely!
[My eldest still goes "Shiny" when she sees a Honda Civic, after the new new one came out, I guess, around the same time as Firefly and I got into the habit of going "Oh, Shiny" when I saw one...
]
Re: W.I.P Liners OXP
Posted: Fri May 06, 2011 9:51 pm
by pagroove
Finally the shuttle of the Emerald- The Diamond Class- Shuttle is done. Final files including Em-maps sent to Thargoid. Hopefully the Liners.oxp can come out soon!
Re: W.I.P Liners OXP
Posted: Fri May 06, 2011 10:55 pm
by pagroove
Is the Emerald in the second screen whitout the em-map. Because it looks like it
and EDIT:
The main dock is not so great. Don't we have a better main dock texture laying around?
Re: W.I.P Liners OXP
Posted: Fri May 06, 2011 10:57 pm
by pagroove
Where are all the other promised liners for this OXP?
I can send you the Latest Tigershark:
Which also goes into the Liners package. If you could also let it launch some shuttles?
I also want to include the Aurora so that the Liners will be a meta oxp for the larger liners AND so that one script controls the distribution of these ships. Aurora and Emerald should be rarer than the Tigershark.
And I want a player version of the shuttle (
).
Re: W.I.P Liners OXP
Posted: Fri May 06, 2011 11:14 pm
by Gimi
Possible to have these replace the Famous Planets liners when it is done. They don't quite fit in with my other ship sets, but the concept makes sense.
Re: W.I.P Liners OXP
Posted: Fri May 06, 2011 11:25 pm
by DaddyHoggy
Gorgeous texture and lighting map - but there's some big (flat) polys that desperately need a normal map...
Re: W.I.P Liners OXP
Posted: Sat May 07, 2011 7:18 am
by Thargoid
pagroove wrote:Is the Emerald in the second screen whitout the em-map. Because it looks like it
and EDIT:
The main dock is not so great. Don't we have a better main dock texture laying around?
They're all the same ship, so if one is em-mapped then they all are. I think it's just the light.
And as for the dock, it's the standard built-in one (at the moment it's a Griff one on my machine). I was going to talk to you about that, as I agree it's something that we could make specific to the ship and to match the skin properly.