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Posted: Sat Jun 12, 2010 9:32 pm
by DaddyHoggy
OK, so I had a go at an emission map:

shipdata.plist looks like this:

Code: Select all

{
   "DH_Rocket" =
   {
      like_ship = "worm";
	  name = "Tycho8";
      model = "tycho8_v5_triangulated_s1.dat";
      roles = "dh_test";
	  smooth = "true";
	  emission = "blueColor";
	  
	  materials =
		{
			"tycho8_v3.png" =
			{
				diffuse_map = "tycho8_v3.png";
				emission_map = "tycho8_emission.png";
			};
		};
   };
} 
Originally my diffuse map and emission map looked like this:

Image
Image

Which lead to this:

Image

Which clearly picks up the colour of the emission map because its blue, it just doesn't seem very "emissive"

So I added the line "emission = "blueColor";" to the shipdata.plist (forgive me if the syntax is wrong - the wiki page is a bit vague if you're new to this) and then altered the diffuse to this:

Image

Which resulted in this:

Image

Which doesn't seem to be any "brighter" - so while I'm happy the green glow has gone - I have no idea what I've done wrong and why it's not "glowing"

:(

Posted: Sat Jun 12, 2010 10:03 pm
by JensAyton
DaddyHoggy wrote:
So I added the line "emission = "blueColor";" to the shipdata.plist (forgive me if the syntax is wrong - the wiki page is a bit vague if you're new to this)
Syntax is correct, but:
  • Prior to 1.74, that will just darken the emission map slightly, since it’s already blue.
  • In 1.74, it won’t have any effect at all if there’s also an emission map. (Without an emission map, it will cause the whole ship to glow blue in either case.)
In any case, the problem is mostly that the emission map doesn’t cast light on the rest of the ship, and there are no bloom effects or anything. It’s just the shade of blue from the texture, even in shadow.

Posted: Sat Jun 12, 2010 10:08 pm
by DaddyHoggy
Ahruman wrote:
DaddyHoggy wrote:
So I added the line "emission = "blueColor";" to the shipdata.plist (forgive me if the syntax is wrong - the wiki page is a bit vague if you're new to this)
Syntax is correct, but:
  • Prior to 1.74, that will just darken the emission map slightly, since it’s already blue.
  • In 1.74, it won’t have any effect at all if there’s also an emission map. (Without an emission map, it will cause the whole ship to glow blue in either case.)
In any case, the problem is mostly that the emission map doesn’t cast light on the rest of the ship, and there are no bloom effects or anything. It’s just the shade of blue from the texture, even in shadow.
OK - will remove the emission line - and try a lighter emission map for a more (hopefully) obvious effect. (wish the illumination map had worked - that at least felt like it glowed...)

[Thanks for holding my hand through this!]

Posted: Sat Jun 12, 2010 10:27 pm
by DaddyHoggy
Hmmm, so I really do want an illumination map then don't I? Because here for example:

Image

The cockpit is brighter on the sun side than the shadow side with an emission map, but an illumination map would have it brighter than sun lit on both sides of the dome so it would genuinely appear to be "illuminated" (self lighting).

:(

So, does that leave me with just careful placement of non flashing flashers then?

Posted: Sat Jun 12, 2010 10:53 pm
by JensAyton
Hmm. There’s no emission mapping going on there – there shouldn’t be any shadow on the canopy. Looks like just the original diffuse map.

You are holding down shift when reloading, right?

Posted: Sun Jun 13, 2010 8:37 am
by DaddyHoggy
Definitely.(RL(tm) dictates that I'm now taking my 8yr old to her TaekwonDo grading - more later)

Posted: Sun Jun 13, 2010 10:30 pm
by DaddyHoggy
As a Klingon would say - "Qapla!"

The .dat file was still contained all the info to the original texture file - a quick search and replace to the new texture and as if my magic...

An illumination mapped Tycho 8 appears.

Image

Image

Right - now just to get it flying around as intended - there will be more questions (lots more questions, so stay tuned!)

Thanks for all the help so far!

Posted: Tue Jun 15, 2010 10:48 pm
by DaddyHoggy
For those on Facebook (and possibly for those who aren't (as I ticked the "everybody" in the sharing option) a free FRAPS max length video (i.e. 30s). Still static, but my flickering nacelles and engine don't show up so good in the video but look v. good in game.

http://www.facebook.com/video/video.php ... 4844153338

Posted: Tue Jun 15, 2010 11:09 pm
by snork
only for the ones on facebook I am afraid. (I am asked to log in.)

While I am here - You often have access to the coolest hardware. Any chance that at work you can get your hands on a Pandora ?
(and run Oolite on it, of course.)

(wow, the link works)

Posted: Wed Jun 16, 2010 6:37 am
by DaddyHoggy
snork wrote:
only for the ones on facebook I am afraid. (I am asked to log in.)

While I am here - You often have access to the coolest hardware. Any chance that at work you can get your hands on a Pandora ?
(and run Oolite on it, of course.)

(wow, the link works)
My German is not so good! Short answer, no. Longer answer, you never know...

Posted: Wed Jun 16, 2010 6:41 am
by DaddyHoggy
snork wrote:
only for the ones on facebook I am afraid. (I am asked to log in.)

While I am here - You often have access to the coolest hardware. Any chance that at work you can get your hands on a Pandora ?
(and run Oolite on it, of course.)

(wow, the link works)
I'm guessing "everybody" in this case means "everybody on Facebook".

Posted: Wed Jun 16, 2010 7:53 am
by DaddyHoggy
This static link to the video might work...

http://static.ak.fbcdn.net/rsrc.php/z4O ... 71344&ev=0

Posted: Wed Jun 16, 2010 10:24 am
by Kaks
About the pandora, it uses a TI processor - which I don't believe is x86 compatible - so the only way to run Oolite on it is if someone manages to port it to that platform. I notice there's a selection of FPS games for it already, so it might not be too much of an uphill struggle... :)

PS: just noticed: the first batch has been made - and in the UK! Way to go! ;)

Posted: Sat Oct 02, 2010 11:18 pm
by snork
DaddyHoggy wrote:
My German is not so good! Short answer, no. Longer answer, you never know...
dang!
Sorry, I do this every now and then - with too many opened tabs, or going back and forth German-English-Whatever wikipedia in one tab, every now and then I do this. :headbang:

Anyway, I saw these gadgets and thought maybe you might want to look at them. It doesn't really look like your Tycho 8, but still made me think of it.

Thank you, Smivs!

Posted: Sat Oct 02, 2010 11:32 pm
by DaddyHoggy
snork wrote:
DaddyHoggy wrote:
My German is not so good! Short answer, no. Longer answer, you never know...
dang!
Sorry, I do this every now and then - with too many opened tabs, or going back and forth German-English-Whatever wikipedia in one tab, every now and then I do this. :headbang:

Anyway, I saw these gadgets and thought maybe you might want to look at them. It doesn't really look like your Tycho 8, but still made me think of it.

Thank you, Smivs!
Yeh, I can see how - kind of 1950s idea of "space/flying cars" and Tycho 8 is quite retro (1940s Buck Rogers-esque)