Posted: Wed Sep 30, 2009 11:47 am
Awesome planet texture is awesome.
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Ah, the Department of Redundancy Department is at work.Sendraks wrote:Awesome planet texture is awesome.
You wouldn't need to alter the axis, only the speed. Which is perfectly possible with the rotational_velocity-key in planetinfo.plist.Cmd. Cheyd wrote:I like it El V, but I don't currently alter the planet's rotation axis, so it wouldn't work unfortunately.
Alternatively, only a thin ribbon on the edge of night is inhabited because it is the only places where the temperatures are feasible.El Viejo wrote:I don't know if this is possible to do: a tidally locked planet, so one side is always in night. No visible rotation.
The day side can be normal but the night side would have thousands/millions of lights etc.
It could only be a massive industrial of some sort.
How exactly do you plan to achieve geostationary orbit around a tidally locked planet? That would require using either active stationkeeping or a Lagrange point, either of which you can do regardless of the planet’s rotation.ovvldc wrote:It would be a great place to put a energy collector satellite in geostationary orbit ;).
The lines 97 to 108 look like thus:[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning ("System Redux 1.1 beta" 1.1): The function Planet.setTexture() is deprecated and will be removed in a future version of Oolite. Use planet.texture = 'foo' instead.
[script.javaScript.warning.ooliteDefinedError]: ../AddOns/Oolite Extended Main Data V0.8.oxp/Scripts/SystemRedux.js, line 101.
Code: Select all
this.homePlanet = function()
{
if (oolite.compareVersion("1.71") != 1) {
system.mainPlanet.setTexture('home_planet' + (((system_info[galaxyNumber * 256 + system.ID] & 0xF000) >> 12) + 1) + '.png');
} else {
var radius = system.mainPlanet.radius / 2560;
var type = (system_info[galaxyNumber * 256 + system.ID] & 0xF000) >> 12;
system.addMoon(type + "planet" + (radius.toFixed(0) - 11));
}
}