Deep Horizon - Systems (Thread Renamed)
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- Commander McLane
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Ah, the Department of Redundancy Department is at work.Sendraks wrote:Awesome planet texture is awesome.
- Cmd. Cheyd
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@ Cmd. McLane - Glad you like it. It was Ahruman's idea and code for the Parameters bit, and I expanded it to do the exclusions.
@ Kaks - Thanks for the code fix, but it was already implemented via _ds_'s suggestion.
@ Sendraks - Thanks!
@ Kaks - Thanks for the code fix, but it was already implemented via _ds_'s suggestion.
@ Sendraks - Thanks!
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Deep Horizon Industries - Your Planet Our Design
Deep Horizon Industries - Your Planet Our Design
- Cody
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Another planet idea.
I don't know if this is possible to do: a tidally locked planet, so one side is always in night. No visible rotation.
The day side can be normal but the night side would have thousands/millions of lights etc.
It could only be a massive industrial of some sort.
Anyway, just a thought.
Regards
I don't know if this is possible to do: a tidally locked planet, so one side is always in night. No visible rotation.
The day side can be normal but the night side would have thousands/millions of lights etc.
It could only be a massive industrial of some sort.
Anyway, just a thought.
Regards
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Cmd. Cheyd
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I like it El V, but I don't currently alter the planet's rotation axis, so it wouldn't work unfortunately. Great idea for a Famous Planet though - Paging Mr. pagroove!
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Deep Horizon Industries - Your Planet Our Design
- Commander McLane
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You wouldn't need to alter the axis, only the speed. Which is perfectly possible with the rotational_velocity-key in planetinfo.plist.Cmd. Cheyd wrote:I like it El V, but I don't currently alter the planet's rotation axis, so it wouldn't work unfortunately.
And can of course also be done independent of System Redux.
- Cmd. Cheyd
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New Planet... Should be finished... I may make a few tweaks depending on feedback here, but I think it's about done...
Introducing Poor Agricultural #3 - Arakkis / Tatooine inspired.
Introducing Poor Agricultural #3 - Arakkis / Tatooine inspired.
Find my OXP's at:
Deep Horizon Industries - Your Planet Our Design
Deep Horizon Industries - Your Planet Our Design
- DaddyHoggy
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Very pretty - in a harsh and unforgiving sort of way!
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
- pagroove
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As in screenshots. Excellent
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
Alternatively, only a thin ribbon on the edge of night is inhabited because it is the only places where the temperatures are feasible.El Viejo wrote:I don't know if this is possible to do: a tidally locked planet, so one side is always in night. No visible rotation.
The day side can be normal but the night side would have thousands/millions of lights etc.
It could only be a massive industrial of some sort.
It would be a great place to put a energy collector satellite in geostationary orbit .
So many possibilities in the OOniverse .
- JensAyton
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How exactly do you plan to achieve geostationary orbit around a tidally locked planet? That would require using either active stationkeeping or a Lagrange point, either of which you can do regardless of the planet’s rotation.ovvldc wrote:It would be a great place to put a energy collector satellite in geostationary orbit ;).
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- Lestradae
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..
Hi Cmdr Cheyd,
Hope this project is still going on? Very much looking forwards to it!
Alas, the system redux java script gives me a deprecation warning though all systems ingame still seem nominal:
This under "1.74" trunk, SVN 2717.
Cheers
L
Hope this project is still going on? Very much looking forwards to it!
Alas, the system redux java script gives me a deprecation warning though all systems ingame still seem nominal:
The lines 97 to 108 look like thus:[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning ("System Redux 1.1 beta" 1.1): The function Planet.setTexture() is deprecated and will be removed in a future version of Oolite. Use planet.texture = 'foo' instead.
[script.javaScript.warning.ooliteDefinedError]: ../AddOns/Oolite Extended Main Data V0.8.oxp/Scripts/SystemRedux.js, line 101.
Code: Select all
this.homePlanet = function()
{
if (oolite.compareVersion("1.71") != 1) {
system.mainPlanet.setTexture('home_planet' + (((system_info[galaxyNumber * 256 + system.ID] & 0xF000) >> 12) + 1) + '.png');
} else {
var radius = system.mainPlanet.radius / 2560;
var type = (system_info[galaxyNumber * 256 + system.ID] & 0xF000) >> 12;
system.addMoon(type + "planet" + (radius.toFixed(0) - 11));
}
}
Cheers
L