another_commander wrote:Simon B's GalCop Ad wrote:
GalCops
Keeping the peace in six galaxies
So what do they do with the remaining two? ;-)
Partay!
(Knew someone would fall for it!)
The skin color improves with specular ... as you say, probably copper ;)
Interesting yours renders green - mine renders yellow-white. Tough there is a green tinge in the darker bits.
The skin color is actually an off-white with blue squares pasted over it merged to the std Oolite dark-metal texture. Have a look at the Mangomako image (earlier in this thread) to see the color non-merged.
I wanted these ships to look well-used.
Classic Vipers just have plain metal a lot.
The Vipers are amongst the few ships which need higher visibility. As well as the magenta and blue flashers, there will also be running lights in the glow map and maybe a sign on the back saying "please watch your following distance".
The above images are just screenshots from Wings. The blue-background image is rendered from Wings - with a single OpenGL pass. This seems to have a similar effect as setting smooth=true in the oxp.
As usual, I have to really push for critique. You guys are too nice! Instead of "I like V1 better than V2" How about attempting to describe
why?! Then I get to improve the design.
I notice though that the V1 is very similar to the Python design earlier. V2 should look better smoothed... maybe fewer lines on the upper hull? Maybe letting the upper hull colour wrap around like in the V1?
I suppose I should show pics of the original models alongside...