
As a scale reference the ship is a shade short of 320m long.


The graphical artifacts are due to my work PC being a dog

Moderators: winston, another_commander
And by the way: this topic is about the (missing) really large haulers. We're not talking PCC-stuff here.Cpt. Farrterlott 3rd wrote:Hi. There are large haulers, I me self have a pcc (Python class cruiser), 160 ton cargo. Sometimes I find it hard to fill it. Though the side contracts make it worth while. Amazzing what carrying a few hundred or thousands of Kilos of gold, platnium or grams of gems will do for your credits! In relation to the golden circle (M25 round London) Large haulers don't really go inside. 18 Wheelers (44 tons) tend to stick to real motorways. They are a booger when it's raining, bit like having to deal with 4 hostiles in a boulder field coz someone didn't destroy an asteroid fully! My Old boss and Commander, Garrott used to make the run from Scotland to England to France to Italy to France to Spain to France to England and back to Scotland in a trusty old 44 tonner with 18 wheels.
I have all the bells and whistles on my pcc (handles like a standard cobra mk3. or is that just my flying?) And manage to make a credit or million.
p.s. My rating is Deadly. Getting close to 3500 kills. 1.3Million Cr. still saving up for the super cobra so I can get rid of this 18 wheeler.
I admit I view things with a different perspective.DaddyHoggy wrote:On my daily commute between Newbury and Swindon I travel on the A34, M4 and A420 (apologies at this point to non-UK ooliters for my geographical references) I noticed something that I'm trying to put into perspective into the trade routes (and witchpoint to station space lanes) of Oolite.
On Friday morning I saw 67 different distinct 38-ton lorries, 19 of which were from outside the UK.
Logistics, removal lorries, cold-chain trucks, general haulage, each them shifting stuff along the same route as me so I thought this:
The traders in Oolite are the equivalent of "White van men" - independent traders, single ship company outfits, even somebody flying an Anaconda is just the equivalent of a large wheel base Transit compared to the Cobby3 pilot whose flying the equivalent of an Astravan.
Other than the Oo-hauler (the oolite equivalent of a Scania/DAF/Volvo/Iveco 38-ton truck), we don't seem to have many equivalent ships (if any). Even Thargoids excellent looking addition to the fleet - the Conger is quite a small cargo carrier.
Yet the ooniverse is now fully populated with an emerging back story (through YAH) of loads of these bulk carrier companies - Oo-Hauler, Tescoo, Sainsboory's, FedOox, Oops, Planet Express, (so we also should have the equivalent of the big major Haulage companies - Oodie Stoobart perhaps?)
So what I was sort of postulating in a very round about way is this: Should Oolite have lots more Company owned/branded/sponsored Oo-hauler styled ships?
If the answer is positive here - I may move this across to Expansion and start asking for thoughts on AI of how all these company branded ships should behave...
Good food for thought.Sarin wrote:Hold on, and think: forget the fact that here on Earth, ton is related to mass. But is it the same in Oolite Universe? Since the cargo actually don't affect the ship handling it means that either cargo makes only small fraction of ship's mass, or the engines work on some inertialess mechanism, as discussed at some thread before. In either way...conclusion is, that it's not the mass that defines cargo capacity of ship, it's volume. So...I think in Oolite "ton" is a mesure of volume...and so it is entirely different from Earth ton.
And....I think what game actually misses is haulers with capacity from 250 to 1000. With RS we got Naga (250), Oresian Trader (600) and Anaconda (750). Just these three. So....more medium than large...and what we also need is, higher planetary production...like 10x-50x, depending on comodity...for example agricultural planets should have stock reaching thousands of tons of food. Stuff like gemstones, platinum etc...should be only little higher, so small ships will not make excessive profit from trading with them.
Hmm....I never seen contracts going past like 300 tons...and it is highly unlikely to get two contracts at once with same destination...okay, I haven't been much into contract trading yet...CptnEcho wrote:The planetary production situation is addressed by cargo & passenger contracts to move large quantities from here to there.
Some OXP's increase the number of cargo & passenger options available to Commanders.
Absolutely, you wouldn't want to be stuck behind one of these on a country laneDisembodied wrote:I think one of these babies should be slooooow... maybe 0.1, something like that
There has been a fair bit of discussion about the smooth v. detailed textures and how Oolite ships would be manufactured. I fall into the smooth camp.pagroove wrote:Maybe you could make a hull texture because it now looks a bit flat. I like the details though and also the txt
You could of course, hold a competition.......Gunney_Plym wrote:There has been a fair bit of discussion about the smooth v. detailed textures and how Oolite ships would be manufactured. I fall into the smooth camp.pagroove wrote:Maybe you could make a hull texture because it now looks a bit flat. I like the details though and also the txt
Maybe my choice could also have something to do with the fact that I haven't been able to create convincing detailed textures
One of my person fav's for a ship texture is one the Imperial Courier, a superb piece of work
Thats a good idea. It will give a nice variety of haulersYou could of course, hold a competition.......
Pimp my hauler