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Posted: Sun May 18, 2008 12:45 am
by Kaks
May I recommend the free 7-zip? It unpacks most formats & it's both open source & did I mention totally free? Available for windows, linux & macs(as 7zX)!
Posted: Sun May 18, 2008 9:08 am
by TGHC
Damos wrote:Having some .oxp's as just .zip while others are .rar is going to cause some confusion amongst the non tech types?
Well that would be me then!
I have to say I do query sometimes the need to zip files these days with current broadband speeds. By the time you have unpacked and expanded even the bigger files theres probably little time saved.
On the few occasions I have used the BBC iplayer, with 1 hour plus download times, it's no big deal you just let it plod on in the background and get on with other stuff...........a bit like the old days really, oops there I go again!
Posted: Mon May 19, 2008 3:49 pm
by Arexack_Heretic
zipping is mostly for ease purposes, selecting one file beats selecting one hundred files any time.
Used to have 7Zip, was pretty handy.
And no annoying popups demanding you buy the full version....AFAIK.
I'll upload the next updated version as a zip, don't worry.
Posted: Wed May 21, 2008 1:54 am
by Damos
Thanks Arexack_Heretic.
I know I can download the utilities mentioned above and if I was running into this issue on a regular basis, I would download a .rar extractor. But since this the first time I have run into this problem I rather not as I'd like to keep the number of installed utlities minimised only to the ones I use regularly.
I'll keep an eye out for the next update. (vanilla zip)
Thanks again
Damos
Posted: Wed May 21, 2008 9:10 am
by Griff
Are you using Windows XP A_H? if so, you can make folders into .zips directly in XP without having to download any new software.
Right Click on the folder and choose 'Send to' -> 'Compressed (zipped) Folder' from the little menu that pops up. I should imagine this probably works in Vista too (but you probably have to reassure it with 50 passwords and a box telling you what the weather is like in Albuquerque appears on the desktop)
Posted: Wed May 21, 2008 12:09 pm
by Arexack_Heretic
I know, I know!
Didn't I mention using the native WinXP copy of winzip?
let's discuss the oxp instead now.
Posted: Wed May 21, 2008 1:09 pm
by Frame
Griff wrote:I should imagine this probably works in Vista too (but you probably have to reassure it with 50 passwords and a box telling you what the weather is like in Albuquerque appears on the desktop)
It does, and true the uav Was a pain, takes a little getting used too, but after a few weeks you are used to it... also its a good thing that everything is so Tight, that way you only give acces to directories with non critical data... And a side benefit, it forces the user to learn a little about security, instead of just Granting everything acces to system dirs.
EDIT:TO BOARD ADMINS: you cant preview and then submit, i just pressed submit after a preview 6 times while fearfull of double posting
this is a new reply
Posted: Tue Aug 26, 2008 8:02 am
by Commander McLane
I haven't found the original thread about Cargo wrecks teaser anymore, so I'm posting here.
Eric mentioned in another thread that he yesterday uploaded an update to Cargo & Wrecks, so it is now version 1.3.3. Incidentally I had installed version 1.3.2 only last weekend and noticed some bugs which I wanted to post.
Two were typos in method-names in explosiveAI.plist, which seem to be squashed in 1.3.3. However there are still some typos in the comms messages left, most noticable "Quirrium" instead of "Quirium".
And of course there is the issue that comms messages of unpiloted objects are ignored altogether. Eric has fixed that by adding a characters.plist.
Shipdata.plist produces two error messages, which are still there in 1.3.3: Twice it reads
Code: Select all
<key>conditions</key>
<array>
<string>[d100_number] lessthan 75</string>
</array>
which is a wrong use of brackets. It has to be
<string>d100_number lessthan 75</string> (at the other place it's "lessthan 25").
<string>set: local_gems [d100_number]</string>, however, is correct.
Posted: Tue Aug 26, 2008 8:56 am
by JensAyton
Frame wrote:EDIT:TO BOARD ADMINS: you cant preview and then submit, i just pressed submit after a preview 6 times while fearfull of double posting
this is a new reply
You just have to wait a bit – half a minute or so, if you’ve triggered the bug? anti-spam measure? once.
Posted: Tue Aug 26, 2008 9:13 am
by Commander McLane
Ahruman wrote:Frame wrote:EDIT:TO BOARD ADMINS: you cant preview and then submit, i just pressed submit after a preview 6 times while fearfull of double posting
this is a new reply
You just have to wait a bit – half a minute or so, if you’ve triggered the bug? anti-spam measure? once.
Considering that that post is more than three months old, perhaps the problem has sorted itself out now?
Posted: Tue Aug 26, 2008 3:41 pm
by JensAyton
Nah. It sometimes takes a bit longer than half a minute.
Posted: Sat Aug 30, 2008 3:02 pm
by tinker
Commander McLane wrote:I haven't found the original thread about Cargo wrecks teaser anymore, so I'm posting here.
Eric mentioned in another thread that he yesterday uploaded an update to Cargo & Wrecks, so it is now version 1.3.3. Incidentally I had installed version 1.3.2 only last weekend and noticed some bugs which I wanted to post.
I couldn't even find where 1.3.3 is, or is that what I have? Couldn't find the version number either. Brain is having an away day perhaps. In any case got this error
Code: Select all
2008-08-30 13:02:47.364 oolite[13132] [ai.takeAction.badSelector]: ***** ERROR in AI explosiveAI.plist in state TUMBLE: Fuel cannister 297 does not respond to CommsMessage:
several times, with different cannister numbers 428 or 728. It seems these were the errors squashed by 1.3.3 so where do I get 1.3.3 or even better 1.3.4 which should have the errors noted by Commander McLane fixed as well.
Posted: Sat Aug 30, 2008 3:29 pm
by Commander McLane
tinker wrote:In any case got this error
Code: Select all
2008-08-30 13:02:47.364 oolite[13132] [ai.takeAction.badSelector]: ***** ERROR in AI explosiveAI.plist in state TUMBLE: Fuel cannister 297 does not respond to CommsMessage:
several times, with different cannister numbers 428 or 728. It seems these were the errors squashed by 1.3.3 so where do I get 1.3.3 or even better 1.3.4 which should have the errors noted by Commander McLane fixed as well.
That was one of the errors Eric had fixed already. The other one is a "pauseAI:" in that same explosiveAI.plist, where the number follows directly after the colon, without a SPACE in-between.
And you find the OXP - as most OXPs - in the wiki's
OXP-page. (Where it says: "
Cargo & Wrecks V1.3.3 (updated again)")
Posted: Sat Aug 30, 2008 4:25 pm
by Eric Walch
tinker wrote:[ It seems these were the errors squashed by 1.3.3 so where do I get 1.3.3 or even better 1.3.4 which should have the errors noted by Commander McLane fixed as well.
Wait until you can get version 1.3.4 at:
OXP-page Or better, go to it now as I already uploaded it.
Added McLane's findings and a few more minor things like removing the debug message and an other scriptcode from the fuel pod that never could work.
Posted: Sun Aug 31, 2008 8:06 am
by tinker
Thanks guys. I said my brain was away somewhere else. I am sure that last time I looked at the wiki it was listed as Cargo & Wrecks V1.3.2 still, but I am up to date now. Would it be an idea if the wiki contained an entry for the date of the last update for all oxp's?
It does help to confuse me as on the wiki it is listed as Cargo & Wrecks V1.3.4 , which d/l as Wrex_1-3-4_Folder.zip which unpacks as wrex 1-3-4 Folder which contains Cargo_wrecks_teaser.oxp so I had problems finding my original d/l to check the version I had. So of to test again.