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Posted: Thu Aug 02, 2007 12:15 pm
by LittleBear
Fur'f gbhtu ng raretl 800, ohg 4 unequrnqf naq n shyy ohefg bs zvy ynfre jvyy svavfu ure. Qba'g r-obzo. Zbfg bs gur Thneqf jvyy npghnyyl yrnir lbh nybar, hayrff lbh nggnpx gurz. Gur R-obzo jba'g xvyy gurz, ohg jvyy zrna gurl nyy tb sbe lbh. Nf fur pnag zbir ynfre jvgu gur sebag tha gura biresyl ure uvg ure jvgu gur erne tha. ynhapu lbhe zvffvyrf naq vawrpgbe njnl. (spoiler - enter into Rot13)!

Posted: Thu Aug 02, 2007 12:18 pm
by Cmdr. Maegil
Don't break the covenant - this is an english language board!

Posted: Thu Aug 02, 2007 1:24 pm
by Star Gazer
Yeah, I hate it when people converse in orcish...

Posted: Thu Aug 02, 2007 1:29 pm
by JensAyton
Ahh, so that’s how Tolkien did it.

Posted: Thu Aug 02, 2007 2:36 pm
by lolwhites
V urnqrq sbe gur fha svefg gb ershry va pnfr V arrqrq gb znxr n dhvpx trgnjnl. Gur tbbaf tnir hc punfvat zr nsgre n juvyr, gura jura V jrag gb gur tnf tvnag, gurl jrer abjurer gb or frra. Vg jnf yvxr svaqvat na hathneqrq onpx qbbe - gurl qvqa'g abgvpr V jnf gurer hagvy gur Snve Jvaq jnf n fgnpx bs nyyblf qevsgvat va gur fbyne jvaq.

Posted: Thu Aug 02, 2007 2:44 pm
by Captain Hesperus
Evtug, gunaxf sbe nyy gur nqivpr, V'yy whfg unir gb gel fbzr bs gurfr gnpgvpf bhg gura. Gunax lbh nyy!

Pncgnva Urfcrehf
"Damn cyper machines!"

Posted: Thu Aug 02, 2007 3:38 pm
by Cmdr. Maegil
For some strange reason, my sense of humour is being overriden by an urge to endulge in bloodletting.

It might have to do with the recent dearth of vowels, the incorrect transposition of Thargoid to the Latin alphabet, or something of the sort; what I do know is that I've found myself chopping garlic, then rubbed salt on the sticky blade... :twisted:

Posted: Thu Aug 02, 2007 4:13 pm
by LittleBear
Sorry. Its just to avoid a spoiler on the boards, for players who haven't got this far into the OXP and want to be suprised. Back to English now! :wink:

Posted: Thu Aug 02, 2007 5:18 pm
by Captain Hesperus
LittleBear wrote:
Sorry. Its just to avoid a spoiler on the boards, for players who haven't got this far into the OXP and want to be suprised. Back to English now! :wink:
Mind you, 'gunax' (thank) does sound like some peculiar foreign language...

Captain Hesperus

Posted: Sat Sep 01, 2007 5:20 pm
by LittleBear
Update:-

I've put Version 1.3 on the Wiki. This version will still work on 1.65, but will now run properly on 1.69.1. It should also finaly squosh the Unix case sensitivity bugs. I've edited the first post in the thread to update the download link.

Posted: Sun Sep 02, 2007 10:31 am
by lolwhites
You're a star, PetitOurs :D Will it run on a PC with 1.68?

Posted: Sun Sep 02, 2007 10:37 am
by LittleBear
It will work on 1.68 (the loop bug is fixed), but the Systems Data won't change. This is fixed on 1.69.1.

On the 1.69. release of Olite, the script commands awardCredits and Death_Actions were broken (so no missions that involve either paying you money for doing somthing and / or killing some dude will work - including native ones like the Constrictor hunt), so you should realy update to 1.69.1. Big A and Another_Commander fixed this for 1.69.1, but its a known bug on 1.69.

EDIT: Added a few screenies to the Assassins Guild page.

Posted: Mon Sep 01, 2008 4:52 pm
by JensAyton
Some bug reports, if you please: line 407 of script.plist –

Code: Select all

"setSpecificPlanetInfo: 6=100=Formally a GalCop penal colony, a successful rebellion by the prisoners placed the system in the hands of felons. At present the system is run by the Yankisona Triad gang, although their power currently hangs by a thread. Most of the criminal community have written off the Esreatesian Triads, following the arrest of the higher echelons by GalCop Special Branch. There are some who believe, that the Triads will yet manage to stage a miraculous return to power."
– is missing a key, i.e. “description=”.

I know it, because of my learnings JavaScript converter hack.

Line 4573:

Code: Select all

{ conditions = ( "shipsFound_number equal lessthan 20" );
You can has have equal or lessthan, but not both. (In effect, this will currently work like “shipsFound_number equal 0”, but I explicitly do not guarantee that it will always do that.)

Lines 5198 and 5211:

Code: Select all

{ conditions = ( "shipsFound_number less than 20" ); 
Should be lessthan. This condition will always fail.


Hmm, this is pretty good stuff. There should probably be an OXP verifier stage that runs scripts through the converter and dumps any errors, ignoring the actual JavaScript.

...

Posted: Mon Sep 01, 2008 8:19 pm
by Lestradae
There should probably be an OXP verifier stage that runs scripts through the converter and dumps any errors, ignoring the actual JavaScript.
Oh, yes, please!

Posted: Mon Sep 01, 2008 8:28 pm
by JensAyton
The downside, of course, is that it involves me going through as many script.plists as I can find to see what methods are being used.

(Incidentally, I’d appreciate any suggestions for OXPs with big or buggy script.plists, apart from Anarchies, Assassins, Asteroid Storm and Ionics.)