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Re: (WIP) Anaconda Cruise Liners

Posted: Mon Apr 21, 2025 9:59 am
by phkb
OK, I think I have all the basics working now. Here's version 0.1 AnacondaCruiseLiners.oxz

At present, this is just the Liners. No missions or extras. That will occasionally spawn on the main WP-station route, and head to the station. They will also occasionally launch from the main station and jump to the next system on their route, at which point they head to the station and dock. Sometimes they will spawn at the WP, then head to the station and dock.

So, eye candy only at this point. You can change the spawn chances, and the systems where they spawn, via Library Config.

Anyway, if you're interested, download this and have a look. There are a total of 19 different Anaconda Liners, 2 that are specific for each galaxy, and 3 that are across all charts. If anyone is interested in the source files for the graphics, let me know and I'll package it up.

Let me know if you encounter any issues.

Re: (WIP) Anaconda Cruise Liners

Posted: Mon Apr 21, 2025 11:12 am
by cbr
They look good and shiny, in the gallery...

What does the effects map do?

Re: (WIP) Anaconda Cruise Liners

Posted: Mon Apr 21, 2025 11:33 am
by phkb
cbr wrote: Mon Apr 21, 2025 11:12 am
What does the effects map do?
Actually... I'm not sure! Possibly nothing with the updated shaders. I copied the map from Griff's Anaconda, so it's probably only doing something if I reverted to his shaders.

Re: (WIP) Anaconda Cruise Liners

Posted: Mon Apr 21, 2025 12:52 pm
by Cholmondely
Just musing about Anaconda Liners - and other ships with scoops fitted. And Oolite code limitations.

Could one stick oneself in a spacesuit/escape capsule/cargo container with life support etc and be scooped up by and thus "visit" that second scooping ship?

Reference: Astronaut



Edited to Add: Wildeblood responded to this here

Re: (WIP) Anaconda Cruise Liners

Posted: Fri Apr 25, 2025 6:43 am
by phkb
Version 0.2 is available at the previous download link. Nothing major, just a small bugfix and removal of the unnecessary effects maps.

Re: (WIP) Anaconda Cruise Liners

Posted: Wed Apr 30, 2025 10:04 pm
by Griff
Beautiful design and texture work on those Anacondas on page 2!

Re: (WIP) Anaconda Cruise Liners

Posted: Thu May 01, 2025 6:18 am
by Wildeblood
Griff wrote: Wed Apr 30, 2025 10:04 pm
Beautiful design and texture work on those Anacondas on page 2!
Griff, didn't you do a set of branded anacondas, years ago? I'm sure I remember this/that existing previously.

Re: (WIP) Anaconda Cruise Liners

Posted: Thu May 01, 2025 6:57 am
by Cholmondely
There were these:

* Fritz's Company Freighters OXP (unpublished)

*Murgh's original low-poly Lave (2006-9) and his 2022 IronAss low-poly revamp (both "Anaconda SpaceWays")

Re: (WIP) Anaconda Cruise Liners

Posted: Thu May 01, 2025 7:33 am
by Griff
Wildeblood wrote: Thu May 01, 2025 6:18 am
Griff, didn't you do a set of branded anacondas, years ago? I'm sure I remember this/that existing previously.
I do remember these too, I'm sure they were in the screenshots thread a year or so back, we're they cbr's work maybe?