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Re: Hoopy Casino

Posted: Thu Jan 17, 2013 8:33 am
by JazHaz
barge411 wrote:
Also even when I target the main station in the compass, I can end up going to Hoopy's instead, is this a bug.
I've seen this too. If you use instant dock (shift-c) using the docking computer it goes to the main station, slow dock (c) goes to the Hoopy casino.

Re: Hoopy Casino

Posted: Thu Jan 17, 2013 8:46 am
by cim
JazHaz wrote:
barge411 wrote:
Also even when I target the main station in the compass, I can end up going to Hoopy's instead, is this a bug.
I've seen this too. If you use instant dock (shift-c) using the docking computer it goes to the main station, slow dock (c) goes to the Hoopy casino.
Slow dock - if you don't have a station targeted (with your ident computer, not the compass) - will go to the nearest station in range. The casino is usually on the witchpoint side of the station, so there's a good chance it'll be the nearest one.

If you ident target a station and it still goes somewhere else, that's more of a bug...

Re: Hoopy Casino

Posted: Fri Jan 18, 2013 7:02 pm
by Micha
The original rework of the docking computer had fast-dock also go to the nearest station (if none was targeted) to keep it consistent, however that was veto'ed as it was considered confusing for players. Or perhaps to allow the fast-paced players to keep fast-pacing and always dock at the main station as soon as they enter the station aegis.

In either case, we apologise for the inconvenience.

Re: Hoopy Casino

Posted: Sun Nov 02, 2014 11:29 pm
by CaptSolo
Why am I constantly motivated to tweak stuff? A shady HoOpy Casino with flashing lights and animated neon sign. Shaders for the casinoship borrowed from Griff's Python. Neon sign model by Arexic_Heretic for Random Hits Seedy Space Bar positionally modified and applied with new texture. HoOpy Casino Docking bay from P.A. Groove Stations OXP.
Image

If had a working knowledge of JS I probably would have been tempted to add blackjack or poker, but alas, I have not.

Re: Hoopy Casino

Posted: Mon Nov 03, 2014 5:08 pm
by spara
Looking real good Solo. Card games are challenging to accomplish with mission screens, but a simple game of dice should be doable. I'll mess with it a bit. Don't hold your breath though, time's limited.

Re: Hoopy Casino

Posted: Mon Nov 03, 2014 5:59 pm
by cim
spara wrote:
Card games are challenging to accomplish with mission screens
If you need to give more than a few options, remember that text entry is available. Parsing "Raise 5", "Fold", etc. out of text is probably easier for both you and the player than a big menu.

Re: Hoopy Casino

Posted: Mon Nov 03, 2014 6:22 pm
by spara
cim wrote:
spara wrote:
Card games are challenging to accomplish with mission screens
If you need to give more than a few options, remember that text entry is available. Parsing "Raise 5", "Fold", etc. out of text is probably easier for both you and the player than a big menu.
Selecting is fine with text choices, but showing the cards in play would be very tricky. And I would like them to show. To my understanding there are no tools (yet :mrgreen: ) that allow combining mission screen imagery from a series of images. Different cards in this case.

With two dice I can play with limited number of overlays/backgrounds. 31 with just bckgrounds and 12 by combining backgrounds with overlays.

Haven't actually done anything like this before, have to keep testing. The dice game itself will probably be the easy part. We'll see.

Re: Hoopy Casino

Posted: Mon Nov 03, 2014 7:44 pm
by cim
spara wrote:
To my understanding there are no tools (yet :mrgreen: ) that allow combining mission screen imagery from a series of images. Different cards in this case.
Set a mission screen ship model with one of Svengali's Cabal overlay shaders and a bunch of subentities you can flip on and off for card display. But yes, that would be a bit more of a challenge.

Re: Hoopy Casino

Posted: Mon Nov 03, 2014 7:58 pm
by spara
cim wrote:
spara wrote:
To my understanding there are no tools (yet :mrgreen: ) that allow combining mission screen imagery from a series of images. Different cards in this case.
Set a mission screen ship model with one of Svengali's Cabal overlay shaders and a bunch of subentities you can flip on and off for card display. But yes, that would be a bit more of a challenge.
Now that's an interesting possibility :shock: . I did not think of using subentities. Maybe Solo would like model such a ship for me and then I could do the programming part. For slot machine type poker it would require five swappaple "cards". Blackjack would be more complicated.

Two dice seem to work nicely with background/overlay swapping :D .

Re: Hoopy Casino

Posted: Tue Nov 04, 2014 2:07 am
by Diziet Sma
Cards.. Dice.. Darn.. if you gentlemen can pull this off, you just might give me enough incentive to actually install Hoopy Casino.

Re: Hoopy Casino

Posted: Tue Nov 04, 2014 2:12 am
by Cody
<nods, grinning - Cody likes poker>

Re: Hoopy Casino

Posted: Tue Nov 04, 2014 1:32 pm
by CaptSolo
spara wrote:
cim wrote:
spara wrote:
To my understanding there are no tools (yet :mrgreen: ) that allow combining mission screen imagery from a series of images. Different cards in this case.
Set a mission screen ship model with one of Svengali's Cabal overlay shaders and a bunch of subentities you can flip on and off for card display. But yes, that would be a bit more of a challenge.
Now that's an interesting possibility :shock: . I did not think of using subentities. Maybe Solo would like model such a ship for me and then I could do the programming part. For slot machine type poker it would require five swappaple "cards". Blackjack would be more complicated.

Two dice seem to work nicely with background/overlay swapping :D .
Video poker! Let me get my head around this: A one dimensional, rectangular model, four subentities, and 14 textures to represent the cards. Is that correct?

Re: Hoopy Casino

Posted: Tue Nov 04, 2014 1:50 pm
by Disembodied
Could we use ship silhouettes for suits? The Cobra III is sort of Spadey, and we could have the Moray Starboat for Hearts and the Python for Diamonds ... I'm struggling a bit for Clubs, though. The Asp, maybe? Not so much for any Clubby resemblance as for being enough of a different shape from the others. And maybe Thargoids could be wild ...

Re: Hoopy Casino

Posted: Tue Nov 04, 2014 3:58 pm
by spara
CaptSolo wrote:
Video poker! Let me get my head around this: A one dimensional, rectangular model, four subentities, and 14 textures to represent the cards. Is that correct?
Yes. That should suffice.

Re: Hoopy Casino

Posted: Tue Nov 04, 2014 4:42 pm
by Smivs
Disembodied wrote:
... I'm struggling a bit for Clubs, though.
I bet Mandoman has done something suitable... 8)