
Also I haven't noticed it yet, but would it be good to have different sizes and different colors of the rings for different systems?
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That's a little beyond my skills, and that would involve something else than the shader. Also, notice how the rings in that video are semi-transparent, unfortunately this is something that can't be done at the moment. This close-up transition that this OXP currently has is the best I can currently see.ddeo wrote:Hi, if you think about improving close rendering then maybe it would be possible to render lots of 2d sprites when player is nearby a ring
Oh, that's already implemented!Also I haven't noticed it yet, but would it be good to have different sizes and different colors of the rings for different systems?
You seem to really like colourful texturescbr wrote:Perhaps this was meant by colored rings![]()
gsagostinho wrote: ↑Tue Aug 29, 2017 11:04 pmI actually wanted to do something like that as that would be nice, but the problem is that in order to have a nice effect I think we would need to add a lot of orbiting rocks. It might also be difficult to match their position to the rings, as the shader is what decides their size (as far as Oolite is concerned, the object behind the rings is simply a single gigantic plane cutting the planet in two).
Besides which, the physics of how rings form and are maintained is still unsettled and ferociously complex. If you're interested, there's an entire book on the subject - a thousand pages or so - on Arxiv, which describes the "bleeding edge", and people are still arguing over whether the rings of Saturn are primordial (formed early in the history of the Solar System) or a mere few hundred million years old. In the latter case, would the rings of Uranus and of Jupiter represent older ring systems, decaying away. And in all three cases, what then is (are) the origination and decay mechanisms?
Yesterday morning's mail from Arxiv contains this gem (or turd - I haven't RTFP) buried in an abstract.RockDoctor wrote: ↑Fri Sep 01, 2017 8:56 amBesides which, the physics of how rings form and are maintained is still unsettled and ferociously complex.
We fit the $\eta$ ring radius residuals and longitudes from a complete set of both ground-based and Voyager stellar and radio occultations of
the Uranian rings spanning 1977-2002. We find variations in the radial position of the $\eta$ ring that are likely generated by this resonance, and take the form of a 3-lobed structure rotating at an angular rate equal to the mean motion of the moon Cressida. ( https://arxiv.org/abs/1708.07566 )
I think if we are allowed crazy requestsddeo wrote: ↑Wed Aug 30, 2017 6:13 amHi, if you think about improving close rendering then maybe it would be possible to render lots of 2d sprites when player is nearby a ring, similar like here: https://www.youtube.com/watch?v=2PswaDopdRw
I thought the idea of multi-lobe rings might appeal to you. For example, and with some plausible degree of physical justification, if there's a satellite whose period is N times the ring's period (period is proportional to the mean orbital radius ^(3/2)), then a lobed structure with N lobes is formed. I think that would make the ring particle radius on some angle be proportional to (mean radius + sin(N*angle between satellite and ring particle). There may be some graphic primitive that hides a lot of that work.gsagostinho wrote: ↑Fri Sep 01, 2017 9:21 pm@RockDoctor Absolutely brilliant comicAs for the article, I will take a look at it, looks interesting
That is very physics-based. Linear drop-off, exponential drop off ... good questions.
As the light from the star passes though the ring material, then the longest wavelength will be scattered first (so, blue scattered light closest to star) leaving an increasingly reddened light at increasing angular distances from the star. Rayleigh scattering, IIRC. Or was it Tyndall? One of those guys with top hats and badger-hiding beards.
maybe debris of different elements ( different density ) and thus different colours is forming rings of different radii?As the light from the star passes though the ring material, then the longest wavelength will be scattered first
Nice image. Not realistic. The vapour pressure of water warm enough to be liquid means it would evaporate in seconds. (There is a shudder-making story of a 1960s NASA technician who was exposed to vacuum in an accident while testing space suits in some way. He reported feeling the tears boiling from the surface of his eyes. Now there's a line for the "death cries" OXP !)cbr wrote: ↑Mon Sep 04, 2017 3:42 pmmaybe debris of different elements ( different density ) and thus different colours is forming rings of different radii?As the light from the star passes though the ring material, then the longest wavelength will be scattered first
maybe not with a monochromatic light source.
Rings of tiny little drops of water/liquid forming rainbows in space