Do all missions have the background problem? Including available missions?
Aye, exactly as described above - this is the same run, but two thirds of a chart later.
If I disable BBS/CoBB the background displays fine on all sections of F4.
It occurs with other save-games in the same way - even on commanders that have never taken a contract.
As I said though, it is a trivial problem - and may well be something at my end.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
OK, I think I've nailed the issue this time. New versions of the BB system and the Contracts On BB OXP's are now available via the download manager. If the issue persists, I really will be stumped!
Version 0.11 of the "Contracts On BB" OXP has just been released. This is a bug fix for the issue found by Balisongdalo and described in the Smugglers thread.
I've just released version 1.0 of the BB System. I think it's now pretty much feature-complete and stable, so it seemed like time for a version 1. In this version:
Added option to force the Bulletin Board interface screen to always be shown, even if no contracts are available.
Fixed bug where missions that do not have a specific system destination (ie 256) were always displaying a "Close to expiry" warning.
Turned on decimal place display on all credit value output.
Bug fixes.
[Edit] And, the "Contracts On BB" OXP is also getting an update. I've added the option of including mining contracts on the BB, from the "Mining Contracts" OXP by Diagoras. I think that covers all the multi-mission OXP's out there, the ones that offer missions through some form of F4 interface screen, but if I've missed one let me know. Because of this, I've also set the version number to 1.
Added contracts from the "Mining Contracts" OXP onto the Bulletin Board.
Fixed issue where the flag for converting In-System Taxi contracts was not being saved correctly in the save game.
Turned on decimal place display on all credit value output.
The Download manager does not want to play ball when updating Bulletin Board, I get the following output in Latest.log
[oxz.manager.error]: Downloaded OXZ does not have the same identifer and version as expected. This might be due to your manifests list being out of date - try updating it.
O.C.T.D (Oolite Crash Test Dummy) Hmm Hmm Hmm Hmm......
bb didnt show up at F4 first, I needed to go to F5 and back before it appeared
I took a contract to Zaerla from bb
Zasoceat was marked instead, F5 shows this destination while bb still insist on Zaerla
OK, I've just uploaded a new version of Contracts On BB, which I think should fix the issue for any future contracts. Existing contacts I can't do much with, though. Let me know how it goes. Thanks for your help with this, montana05!
bb didnt show up at F4 first, I needed to go to F5 and back before it appeared
I took a contract to Zaerla from bb
Zasoceat was marked instead, F5 shows this destination while bb still insist on Zaerla
OK, I've just uploaded a new version of Contracts On BB, which I think should fix the issue for any future contracts. Existing contacts I can't do much with, though. Let me know how it goes. Thanks for your help with this, montana05!
Just finished a quick test-run, looks great now. Thanks a lot for the quick response.
Scars remind us where we've been. They don't have to dictate where we're going.
Just had a strange problem with the Contracts on BB interacting with Escort Contracts. I was following my trader into Witchspace and it misjumped me. I ended up in interstellar space and was immediately informed that the mission had failed because I hadn't completed the jump correctly (sigh). When I managed to get back to civilisation, however, I found that the mission was stuck on the BB in limbo, still active. Haven't been able to confirm if that's always true for a failed escort mission, or only if it fails in that specific way...