Re: Newcomer and Possible New Ships
Posted: Tue Dec 02, 2014 3:04 pm
Absolutely - tweak to your heart's content. Just remember which OXPs you have tweaked, in case of error reporting.spud42 wrote:is it permissible to tweak an oxp?
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Absolutely - tweak to your heart's content. Just remember which OXPs you have tweaked, in case of error reporting.spud42 wrote:is it permissible to tweak an oxp?
Yes.. lots of us do it to our own personal copies, to make things a better fit in our Ooniverse. Many of the tweaks then end up posted in the Tinkerer's Workshop thread.. and if the original OXP author likes the changes, they've even been known to be adopted in the next update.spud42 wrote:is it permissible to tweak an oxp? i mean like change the tech level it is available from and chance of appearing? i dont want to step on toes but as much as i really like this ship it is becoming too prevalent.
Certainly. The whole OXP 'thing' has been designed to allow you to modify your game, and making changes to individual OXPs is fine, and often to be encouraged.Diziet Sma wrote:spud42 wrote:is it permissible to tweak an oxp?
Sorry for not getting back to this thread more quickly - I've been travelling a fair bit in the last couple of weeks and have only just had time to check the forum. Feel free to tweak the OXP as you want - you certainly will not upset me (in fact I take someone trying to improve things as a compliment that there is something actually worth improving).spud42 wrote:thanks all for the replies . i didnt want to upset the OXP author . i really like the Tiger Ray as a ship and i do want to keep it but i think personally tech lvl 3 worlds is a bit low for a nice bit of kit like this.... and maybe reduce the chance a bit to make it not so prevalent. right now its almost 1 to 1 with vipers.....
Guilty as charged However in my defence I would claim that it was to allow me to do easy testing. Not a very strong defence I admit!Smivs wrote:Just a mention, but lots of OXP ships do seem to appear far too frequently - natural I suppose as the 'author' likes to see their handiwork - but it does rather upset things a bit in some ways. The less often they appear, the more they are appreciated I think, as rarity value plays a part.
Level 3 is probably a bit low, but I do see the Tiger Ray as a lower end fighter - the Viper is for the high tech systems, capable of taking on almost anything while the Tiger Ray is a good alternative, but ultimately not as good (something which comes out in the testing I have done so far). However, that's my take on it and anyone modding the OXP can have whatever spin they want on it ... in fact if a modded OXP drifts far enough away from the one I'm still tweaking then I would be happy to share a slightly different version of the model (different engines, different weapons, etc ... which are already in the basic model, and eventually even a different paint job ... which will require some work) to allow the two versions to coexist more easily.spud42 wrote:tech lvl 3 worlds is a bit low for a nice bit of kit like this.
Guess whatJona wrote:...tentatively called the Hammerhead (until someone points out that this name has already been taken!)...
Take it from someone whose stepmother was a GP.. getting the 'flu jab almost guarantees that you'll catch it. Which was why she always advised her patients to avoid it, unless absolutely necessary.Smivs wrote:Mrs_Smivs was laid up with it just before New Year, and she'd had a jab, too!
I certainly have seen the discussions on scale - the problem I have is that I'm making these models for my own personal attempt at an Elite style game (think Star Citizen with a budget roughly $66 million less ) where the sizes of ships are a lot smaller ... probably because my own 'vision' of Vipers and Cobras from years back had these Elite ships being smaller. For many of the models I'm creating (the Tiger Ray being an example) this is not too serious as changing the scale doesn't cause too many issues. For the Mite the whole design is based on 'small' and the model really isn't working in Oolite at the moment - the only approach here would be to completely rework the cockpit (get rid of the large window to overcome the issues with no transparency and then change the design to for instance half the size of the crew space and add more vents and engineering elements perhaps. As mentioned last time I will be working first on the Hammerhead as the design is more immediately reworkable.Smivs wrote:I don't think there is a Mite, but I have to ask, have you seen the discussions on scale? That Mite looks tiny if the pilot is anything to go by. It's probably a tenth as big as a cargo container I'd guess, and would therefore be all but un-seeable in-game.
Ah, I seeJona wrote:...I'm making these models for my own personal attempt at an Elite style game (think Star Citizen with a budget roughly $66 million less ) where the sizes of ships are a lot smaller ...
To help you see even better I've just created the following video ...Smivs wrote:Ah, I seeJona wrote:...I'm making these models for my own personal attempt at an Elite style game (think Star Citizen with a budget roughly $66 million less ) where the sizes of ships are a lot smaller ...