Interesting stuff. The Oolite Ferdy is almost certainly not as cool as the original, and and has been suggested this does seem to be due to it being a bit 'fatter' with the 'waist' further forward.
However, for this attempt to update the original Oolite ships, the Oolite model will have to stay. The 'new' version of the texture seems to work well at least.
<Attempt to get the thread back on-topic>
As far as this project is concerned I am pretty confident now that the texturing method is decided, so I can press on. As you probably gathered by the speed I was producing examples over the last couple of days converting my existing work is a relatively quick process. This means that I can update the ships up to the Gecko in probably just a few days, so I am minded to leave them for now, and press on with the next tranche - the Mamba is next. Then, when they are all done I can update the earlier ones. This will also allow me to factor in any further changes - it would be annoying to re-do the first lot now, then have to go back to them yet again if I change anything else as I go along.
Once the textures are all actually finished, I will have two tasks. Firstly the textures for the 'Lite' set will need to be produced. I will wait untill the 'Gold' textures are finished before I start these, as I am still optimistic about the possibility of re-using much of the material, which will make the whole thing quicker and easier.
I also need to look at the coding. I have been sorting out shipdata as I go along, so the ships I have done have things like exhausts, materials, sub-entities and views code already available. As there will be Addition and Replace versions, there will need to be two editions with different shipdata.plists, but using the Templates will keep these simple, and hopefully quick to compile.
As I will probably do the code before starting on the Lite set textures, there will be the option of releasing the Gold set first and then the Lite set later. I had hoped to go for a simultaneous release, however, so we'll have to wait and see. I'll decide nearer the time.
Timescale? <shrugs> I'm not rushing this, so if all goes well it might be ready before Christmas/New Year but no promises.
Now, sort of going back to the Ferdy indirectly, some other thoughts I have had regarding this project. Plug-ins! Supplementary OXZs that can be added to the main one.
When thinking about these plugins I hadn't considered this at all, but an 'Elite Ships' plug-in is an obvious one, with re-modelled Asp and Fer De Lance. Just the two ships replacing the Oolite ones (the other ships are all close enough I think), modelled as closely to the original wireframes as I can make them based on the pictures and info available, and using this information to design some textures to suit the rest of the set. What do you think?
The ideas I had considered were (as requested elsewhere) a custom player Cobra III plug-in. Similar to the files included in Smivs'Shipset, this would allow users to produce a custom skin for their own Cobra III. This would be available as an OXP (not OXZ) as it will need opening to allow the user to 'make' it, and the OXP format is much more user-friendly for this type of thing.
The other plug-in OXZ I was considering is an 'Extra Versions' one. Smivs'Shipset has many more varieties of the standard ships (separate miner and shuttle versions of the Adder for example) and as I know many of you like variety, I thought that this idea could be carried over into the Classic set system. I don't want to add these to the main OXZ though, as they are not original (Giles') designs, so these would most likely be based heavily on the old shipset textures which after a re-make will fit-in very nicely with the Gold style. So this would be a parallel OXZ which works alongside the main Shipset adding the extra versions. There are some tempting possibilities here, using some of the new roles ships can have in v1.80.x. How grungy would a pirate Anaconda be?
I have done no work at all towards any of these - they are just ideas at the moment. So they will not be available for some time, but will also not interfere with the progress on the main sets.
One thing is for sure - I'm not going to find myself getting bored with nothing to do for a while!