We could have colors being TagsSmivs wrote:Yes, the status of OXZs is denoted by colour. I was thinking more of the Tag system.

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We could have colors being TagsSmivs wrote:Yes, the status of OXZs is denoted by colour. I was thinking more of the Tag system.
Well, having the colours written as words would help all those unfortunates who happen to be colour-blind..Zireael wrote:We could have colors being TagsSmivs wrote:Yes, the status of OXZs is denoted by colour. I was thinking more of the Tag system.
The problem with a positive word is described at "powerup" - the goal is to keep back newbies at least in the first few game.mossfoot wrote:Would "buff" be better than "uber"? Uber to me sounds inherently game-breaking, while "buff" sounds pretty clear that it's boosting something or other without being specific about what or how much?
I mean none if there is no balance tag given at all, where we need to define a neutral category to use by default and define when can be leaved here.mossfoot wrote:And "tweak" rather than "none" perhaps? Since that indicates minor changes, but changes nonetheless?
Harmless and Average words are as good as Green and White imho, but Elite is a positive word so I think Dangerous and Deadly are the best associations of Yellow and Red.Stormrider wrote:How about Oolite's ranking system?
What about something like New Cargoes? It has (or can have) a big influence on gameplay, but less so on balance. It can make the game a bit easier (if you are skilful, or occasionally lucky) by offering you bigger profits; but it can also make it harder, because it provides the player with the chance to lose a lot of money too.Smivs wrote: