Re: Split: Re-scaling experiment
Posted: Wed Dec 25, 2013 9:44 am
Here's the "instant" patch.
Fewer immediate issues than the other way, and the planets don't look significantly worse close up because they already looked terrible close up.
It's an extensive journey just to reach the planet from the witchpoint, though - that feels far too slow.
EDIT: 5 minutes at full torus speed to get from the planet to the sun, and then even with heat shielding you get mass-locked so far out from the sun that your temperature is in to the flashing red/purple zone before the scoop starts working. Your ship will have melted by the time you get enough fuel to jump out. Masslocking from planets/suns would need some editing.
In a big system like Riedquat, you need the compass to find the station - I got to the point where it switched from pointing to the planet to pointing to the station and if I hadn't had the compass the station would just have been one more speck of light against the background. That's quite good. It took 45 minutes to get from witchpoint to station, though, counting time spent in mass-locks. You'd need to be a lot more proactive about moving sideways out of masslocks.
Code: Select all
+++ b/src/Core/Entities/PlanetEntity.m
@@ -441,7 +441,7 @@ static const BaseFace kTexturedFaces[][3] =
last_launch_time = [UNIVERSE getTime] + 30.0 - shuttle_launch_interval;
- collision_radius = radius_km * 10.0; // scale down by a factor of 100 !
+ collision_radius = radius_km * 33.0; // scale down by a factor of 100 !
scanClass = CLASS_NO_DRAW;
It's an extensive journey just to reach the planet from the witchpoint, though - that feels far too slow.
EDIT: 5 minutes at full torus speed to get from the planet to the sun, and then even with heat shielding you get mass-locked so far out from the sun that your temperature is in to the flashing red/purple zone before the scoop starts working. Your ship will have melted by the time you get enough fuel to jump out. Masslocking from planets/suns would need some editing.
In a big system like Riedquat, you need the compass to find the station - I got to the point where it switched from pointing to the planet to pointing to the station and if I hadn't had the compass the station would just have been one more speck of light against the background. That's quite good. It took 45 minutes to get from witchpoint to station, though, counting time spent in mass-locks. You'd need to be a lot more proactive about moving sideways out of masslocks.