Diziet Sma wrote:Switeck wrote:None of the message threads on this forum that I've seen even dare to claim the Anaconda's 750 TC cargo capacity makes it a "worthwhile" ship.
I dunno about that.. Ranthe seems quite happy to keep tootling along the spaceways in his "Atomic Annie"..
I'd actually quite like to see his take on this discussion..
Thanks Diziet
Just as some background, I've traded my way up (or as some might say, "along") to an Anaconda by way of the Python (where having only two missiles really makes you improve your gunnery skills) and the Boa 2, the latter of which I thought at the time was the "ultimate" trader ship with a large cargo bay, good speed, and a reasonable missile capability. I initially bought an Anaconda just as an experiment to see what it was like - and after a while developed a sneaking respect for a ship that, while big, fat, and slow, nevertheless was fairly tough, was able to make a good amount of money and had (in my opinion) a far more attractive and aesthetic profile than the rather blocky Boa 2. What started as an interesting deviation soon became my main player ship after I realised I'd clocked up more kills in
Atomic Annie than in the Boa 2
Roj Blake...
Switeck wrote:The current contract system is broken (in the sense of game balance) in multiple ways. The whole point of having a large cargo carrier (read: Anaconda) to do them is rendered unnecessary after about 10 runs. The price of each contract was greatly increased from v1.76. Each contract is often to the other side of the galaxy chart, effectively forcing you to visit probably multiple dangerous systems and even a possible unscheduled misjump. Neither destination is likely to be "fun" in an Anaconda!
But to me,
that's the challenge. The very limitations of the "slow pointy asteroid with a voracious appetite" in taking it across the galaxy mean that when you
do manage to fight your way through what seems an eternity of raiders into the station aegis of an Anarchy system (or an eternity of Thought Police Patrol Craft and Workers Commuters mass-locking you every few minutes in a Commie system), there's (to me anyway) a greater sense of satisfaction to have pulled it off in a giant trash-hauler than a swift sleek battlewagon. Especially when despite the larger missile rack the most-useful system in an Anaconda engaged in combat is the witchspace fuel injectors - or in my case, a judiciously-deployed Quirium Cascade Mine
Switeck wrote:Despite all the talk about overlarge cargo capacity, there's almost no way to even use it short of dubious "oversized" cargo contracts which will likely send the Anaconda to dangerous systems or misjumps where it is at a FAR higher risk than the Boa 2.
That's not exactly correct. It's only true if you only pick up ONE cargo contract at any one time, which is basically operating an Anaconda in the same way as a Python or Boa. But the Anaconda's massive capacity allows you to pick up multiple contracts at one go (or one after the other), which then introduces the challenge of managing multiple contract deliveries, choosing contracts that align with a common route, and even (as one person described in the
"Anaconda Blues" thread) fitting out multiple passenger berths and running the Anaconda as an interstellar bus service with multiple passenger contracts.
Even without pursuing contracts, I've utilised the humongous cargo bay of
Atomic Annie as more or less a mobile ConStore, buying up (for example) as many computers and luxuries in multiple Industrial systems to then dump at an eye-watering profit on some unsuspecting Poor Agricultural system, then loading up on food and booze cargo in a similar fashion until I can pull the same trick at a Seedy Space Bar. Hey, you've still got to make enough money to pay the fuel bills at Fuel Stations that you've topped up at prior to a run into the system, not to mention purchasing replacement hard-head missiles and Q-bombs
To sum up, I don't think the 750TC cargo bay on the Anaconda is in anyway useless compared to the other large core ships, it's simply a matter of this capability being used in a different manner if one chooses to do so.
If the size discrepancy between the similar sizes but wildly different cargo capacity of the Boa 2 vs Anaconda is a real issue, I would personally prefer to
grow the hull dimensions of the Anaconda to match the cargo capacity instead of shrinking the cargo bay. That way you avoid the issue of having to reprice the Anaconda and adjust available contracts while restoring realistic scaling between the Anaconda and the Boa 2. If the 'Conda
has to be shrunk, I wouldn't want to see cargo capacity drop below 450TC.