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Re: [WiP]Ship's Cat OXP

Posted: Wed Jul 02, 2014 6:06 am
by mossfoot
Still a cute OXP. But I like the useless ones that actually do something (like the tea maker) rather than the ones that don't (like the beer cooler)

Re: [WiP]Ship's Cat OXP

Posted: Wed Jul 02, 2014 6:16 am
by Diziet Sma
One thing that all the "useless" ones do, is serve as damage-fodder.. there's a chance that they will be damaged, rather than some item of essential equipment.

Cody was devastated when Lord Effingham was killed in combat.

Re: [WiP]Ship's Cat OXP

Posted: Wed Jul 02, 2014 12:30 pm
by Cody
<sobs>

Re: [WiP]Ship's Cat OXP

Posted: Wed Jul 02, 2014 1:10 pm
by Smivs
Cody, why don't you have a look at the filters in your ship's ventilation ststem. If you find some hairs you may be able to clone him :)

Re: [WiP]Ship's Cat OXP

Posted: Wed Jul 02, 2014 1:26 pm
by spud42
Maybe Udian Shu.... never mind that too dangerous... :lol:

Re: [WiP]Ship's Cat OXP

Posted: Wed Jul 02, 2014 1:37 pm
by Coyote
Udian? Udian Shulth? I know that name from somewhere...

Re: [WiP]Ship's Cat OXP

Posted: Tue Jul 15, 2014 1:29 pm
by Tricky
mossfoot wrote:
Still only at 1.0 after all this time? I'd have thought someone would have discovered some interesting things to do with them (keep Trumble population down on your infested screen? Occasionally meow, or hiss during battle (as text on screen or audio? ;) )
I actually jotted a few notes down about looking for CC meow ogg files, also scripting the cat to activate equipment as though it had jumped up onto the console. Totally forgotten until now.

Re: [WiP]Ship's Cat OXP

Posted: Tue Jul 15, 2014 2:03 pm
by Cody
Tricky wrote:
I actually jotted a few notes down about looking for CC meow ogg files, also scripting the cat to activate equipment as though it had jumped up onto the console.
Great idea!

Re: [WiP]Ship's Cat OXP

Posted: Tue Jul 15, 2014 2:23 pm
by Zireael
Diziet Sma wrote:
One thing that all the "useless" ones do, is serve as damage-fodder.. there's a chance that they will be damaged, rather than some item of essential equipment.

Cody was devastated when Lord Effingham was killed in combat.
Ummm, maybe it's time to exclude some equipment from being damaged at all (ie. if they were to be damaged, deal no damage at all)?

Re: [WiP]Ship's Cat OXP

Posted: Tue Jul 15, 2014 2:44 pm
by Cody
Rather than taking 'damage', the ship's cat should be completely wiped out.

Re: [WiP]Ship's Cat OXP

Posted: Tue Jul 15, 2014 3:07 pm
by Smivs
Cody wrote:
Rather than taking 'damage', the ship's cat should be completely wiped out.
Yes, but nine times before it's actually dead! 8)

Re: [WiP]Ship's Cat OXP

Posted: Tue Jul 15, 2014 3:20 pm
by Diziet Sma
The worst thing is when the repair nanobots decide to try and revive a dead cat, instead of trying to repair something rather more urgently needed.. I shudder to think what might happen if they ever succeeded.. Pet Sematary, anyone?

Re: [WiP]Ship's Cat OXP

Posted: Tue Jul 15, 2014 3:39 pm
by mossfoot
Allowing the cat to be damaged/destroyed/(repaired ;) ) only leads to interesting possibilities in terms of how you decide it happened in my opinion ;)

But it would be nice if the ship's cat did something (anything). Just adding the sound file for it sleeping/purring as an "activation" option would be nice. But I could imagine more for the creatively inclined.

For example, as others mentioned it could hunt Trumbles BUT never completely remove them. Instead they would keep the population under control, limiting it to one or two, but never killing them all.

Different cats could have different abilities. For example, you could have one particular cat (don't say which) with a kind of "sixth sense" for mineral asteroids, and makes a particular sound when an asteroid in radar range will result in splinters (NO idea if this is even possible, or if it's random when blowing them up). Another might know there are pirates in a region even before they attack (like a police IFF) and growl.

This just feels like the kind of thing that a player would like to see more done with it, rather than just be another beer cooler ;)

Re: [WiP]Ship's Cat OXP

Posted: Tue Jul 15, 2014 4:02 pm
by Cody
Diziet Sma wrote:
The worst thing is when the repair nanobots decide to try and revive a dead cat...
The horror - Lord Effingham would've been aghast at the thought!

Re: [WiP]Ship's Cat OXP

Posted: Wed Jul 16, 2014 8:42 pm
by ffutures
If the repair cost is based on purchase price, does that mean that the stray I "bought" will get free veterinary care?