Re: [RELEASE] 249th Naval Reserve Wing OXP
Posted: Mon Nov 26, 2012 1:40 pm
Excessive quantities of hostile fire is usually effective..Commander McLane wrote:there's nothing to prevent either player or NPCs from docking.
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Excessive quantities of hostile fire is usually effective..Commander McLane wrote:there's nothing to prevent either player or NPCs from docking.
The next version will have more flexibility in this area, allowing docking bays to be designated for particular forms of traffic and optionally take offence at unauthorised docking.Commander McLane wrote:In Oolite a docking bay is a docking bay. There is no difference in this regard between player and NPCs. And while you can prevent stations from randomly launching ships via thehas_npc_traffic
key, there's nothing to prevent either player or NPCs from docking.
Shipbuilder wrote:How big is the ship intended to be?
It appears to have landing bays. Will this be for player and NPC ships?
One suggestion that I would make is that you carefully consider both the energy level and recharge rate as I have found with some large capital type ships previously that you can install a military laser or two on a very weak ship and simply shoot at the capital ship from distance until it is destroyed effectively making a large powerful ship an easy kill.
What I believe that you would want is that the presence of a capital ship would instil a sense of apprehension or fear (Much more like a black monk ship).
If the ship will be too sow and not manoeuvrable enough to perform a dogfighting role, (As I expect is and should be the case), then the provision of strong shields, a good recharge rate and the ability to launch a number of defensive fighters would help to rebalance things.
Unfortunately the Friend or Foe OXP is not currently able to be used with the 249th. Not with the police ships anyway. I can make it so that the police ships remember previous attackers even if they run away out of scanner range, but not ignore friendly shots.Tricky wrote:Hold that thought! All of you! I'm currently rewriting all the system AIs to conform with an OXP that should do what you are talking about. Actually I started this in response to Rese249er PMing me about such a thing for the 249th.
Friend or Foe was designed to be similar to this: Identification friend or foeRese249er wrote:Tricky, I'm not sure I understand how to use this... Is there only one "friendly" group?