Re: [RELEASE] 249th Naval Reserve Wing OXP
Posted: Mon Nov 26, 2012 1:40 pm
Excessive quantities of hostile fire is usually effective..Commander McLane wrote:there's nothing to prevent either player or NPCs from docking.




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Excessive quantities of hostile fire is usually effective..Commander McLane wrote:there's nothing to prevent either player or NPCs from docking.
The next version will haveCommander McLane wrote:In Oolite a docking bay is a docking bay. There is no difference in this regard between player and NPCs. And while you can prevent stations from randomly launching ships via the![]()
has_npc_traffic
key, there's nothing to prevent either player or NPCs from docking.
Shipbuilder wrote:How big is the ship intended to be?
It appears to have landing bays. Will this be for player and NPC ships?
One suggestion that I would make is that you carefully consider both the energy level and recharge rate as I have found with some large capital type ships previously that you can install a military laser or two on a very weak ship and simply shoot at the capital ship from distance until it is destroyed effectively making a large powerful ship an easy kill.
What I believe that you would want is that the presence of a capital ship would instil a sense of apprehension or fear (Much more like a black monk ship).
If the ship will be too sow and not manoeuvrable enough to perform a dogfighting role, (As I expect is and should be the case), then the provision of strong shields, a good recharge rate and the ability to launch a number of defensive fighters would help to rebalance things.
Unfortunately theTricky wrote:Hold that thought! All of you! I'm currently rewriting all the system AIs to conform with an OXP that should do what you are talking about. Actually I started this in response to Rese249er PMing me about such a thing for the 249th.
Friend or Foe was designed to be similar to this:Rese249er wrote:Tricky, I'm not sure I understand how to use this... Is there only one "friendly" group?