Alternativ escape capsule models

Discussion and information relevant to creating special missions, new ships, skins etc.

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Shipbuilder
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Re: Alternativ escape capsule models

Post by Shipbuilder »

Thanks everyone for their feedback.

I'm just thinking about the best way to release the additional escape pod models as and when they are ready. My initial thoughts are that I would issue an oxp containing the model, texture file and config files.

Then add a readme with instructions as to what needs to be added to a ship's shipdata.plist to make them appear on game.

Is this the best method or is their a better way ?
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Commander McLane
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Re: Alternativ escape capsule models

Post by Commander McLane »

Shipbuilder wrote:
Then add a readme with instructions as to what needs to be added to a ship's shipdata.plist to make them appear on game.
You only need to add "escape-capsule" to their roles-key in order to make them appear randomly.

Give the different models a different role weight (by adding a number in parenthesis right after the role name, like this: "escape-capsule(0.5)" or "escape-capsule(2)") in order to make them appear with a different probability compared to other alternative models (and the default model).
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Re: Alternativ escape capsule models

Post by Shipbuilder »

Just thought that I'd post a update/teaser picture of the latest additional escape pod model that I will be making available shortly as part of the GalTech Escape Pods oxp.

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The GalTech Industries Corporation - Building ships to populate the galaxies.

Increase the variety of ships within your Ooniverse by downloading my OXPs

Flying the [wiki]Serpent_Class_Cruiser[/wiki] "Thargoid's Bane"
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