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Re: Galaxy seeds and system properties
Posted: Mon Jun 18, 2012 12:23 pm
by Smivs
Pleb wrote:Smivs wrote:Just wait till you get to Galaxy 666
Whoa, Galaxy 666? Even though that is actually possible it would involve an insane amount of copying and pasting!
So you're saying it would be a Devil of a job!
Re: Galaxy seeds and system properties
Posted: Mon Jun 18, 2012 12:32 pm
by PhantorGorth
I was thinking of doing a save game with the seed I found that gives you identical G1 to our current G1 (Lave etc) but the rest are completely different. (The G1 planet descriptions are different but that could be rectified with a planetinfo.plist)
Re: Galaxy seeds and system properties
Posted: Mon Jun 18, 2012 12:40 pm
by Pleb
PhantorGorth wrote:I was thinking of doing a save game with the seed I found that gives you identical G1 to our current G1 (Lave etc) but the rest are completely different. (The G1 planet descriptions are different but that could be rectified with a planetinfo.plist)
That could be interesting, it has the same planet names but just different descriptions? Could this explain why different versions of Elite had different planet descriptions? I think the PC and BBC versions were different but I might be wrong, but I'm certain there was an option in either ElitePlus or Elite: TNK that had the option of switching between the two descriptions...
Re: Galaxy seeds and system properties
Posted: Mon Jun 18, 2012 1:11 pm
by PhantorGorth
Pleb wrote:That could be interesting, it has the same planet names but just different descriptions? Could this explain why different versions of Elite had different planet descriptions? I think the PC and BBC versions were different but I might be wrong, but I'm certain there was an option in either ElitePlus or Elite: TNK that had the option of switching between the two descriptions...
Sorry no, the seed has always been the same. What has most likely changed between versions has been the random look ups / subsitution system used to calculate the descriptions.
Re: Galaxy seeds and system properties
Posted: Mon Jun 18, 2012 1:13 pm
by Pleb
PhantorGorth wrote:Sorry no, the seed has always been the same. What has most likely changed between versions has been the random look ups / subsitution system used to calculate the descriptions.
Ah okay, so the seed you have is it like an alternate version of Galaxy 1 then? Or were you simply proposing to change all of the planet descriptions yourself? If so, good luck with that!
Re: Galaxy seeds and system properties
Posted: Mon Jun 18, 2012 1:29 pm
by PhantorGorth
Pleb wrote: Ah okay, so the seed you have is it like an alternate version of Galaxy 1 then? Or were you simply proposing to change all of the planet descriptions yourself? If so, good luck with that!
It wouldn't be hard. I recently made changes to my
Oolite Galaxies Spreadsheet so that it would calculate all the planet descriptions. Building a planetinfo.plist file from the list of correct descriptions is not likely to be that difficult. Not when you know how to use
Sed and
Awk.
Re: Galaxy seeds and system properties
Posted: Mon Jun 18, 2012 1:36 pm
by Pleb
PhantorGorth wrote:It wouldn't be hard. I recently made changes to my
Oolite Galaxies Spreadsheet so that it would calculate all the planet descriptions. Building a planetinfo.plist file from the list of correct descriptions is not likely to be that difficult. Not when you know how to use
Sed and
Awk.
Ah, you created the spreadsheet? I would love to be able to use this but when I tried to convert from an Open Document Spreadsheet (.ods) to an Excel Spreadsheet (.xls) all the cells where the information should have been said #NAME?# in them... Is this because I tried converting it to Excel?
Re: Galaxy seeds and system properties
Posted: Mon Jun 18, 2012 1:42 pm
by SandJ
Pleb wrote:I would love to be able to use this but when I tried to convert from an Open Document Spreadsheet (.ods) to an Excel Spreadsheet (.xls) all the cells where the information should have been said #NAME?# in them... Is this because I tried converting it to Excel?
Asking for support on how to convert a spreadsheet from an open source product, into a MicroSoft product ... on an open source game forum?
It's a good job this is a friendly forum.
(One solution is to install Openoffice.org or Libre Office.
)
Re: Galaxy seeds and system properties
Posted: Mon Jun 18, 2012 1:48 pm
by Pleb
SandJ wrote:Asking for support on how to convert a spreadsheet from an open source product, into a MicroSoft product ... on an open source game forum?
It's a good job this is a friendly forum.
(One solution is to install Openoffice.org or Libre Office.
)
Haha yeah I thought it was a bit cheeky
but I only have Microcrap Office 2000 on my laptop at home. I will have to download OpenOffice when I get home as I really need that speadsheet! Never heard of Libre Office though, these open source applications just spring from nowhere lol!
Re: Galaxy seeds and system properties
Posted: Mon Jun 18, 2012 1:56 pm
by Commander McLane
Not exactly from nowhere, in this case.
When OpenOffice changed hands from Sun to Oracle, its development was essentially stalled (if not discontinued). Thus the open source crowd started their own branch, LibreOffice, which is presently a couple of revisions ahead of (now) Apache's product.
Re: Galaxy seeds and system properties
Posted: Mon Jun 18, 2012 3:01 pm
by Pleb
Commander McLane wrote:Not exactly from nowhere, in this case.
When OpenOffice changed hands from Sun to Oracle, its development was essentially stalled (if not discontinued). Thus the open source crowd started their own branch, LibreOffice, which is presently a couple of revisions ahead of (now) Apache's product.
See this is why I know nothing about this, been using Microcrap Office 2000 since it came out and have never bothered to upgrade. I did have OpenOffice at one point when I reset my laptop back to factory settings and thought I'd lost my Office disk but it eventually turned up. Will have to check out one of them though as I really need to use PhantorGorth's spreadsheet to catalogue new galaxies quicker.
Was there not, maybe years ago, a way of dumping the galactic data/co-ordinates to the log, or something to that effect?
Re: Galaxy seeds and system properties
Posted: Mon Jun 18, 2012 3:17 pm
by PhantorGorth
The product went:
StarOffice -> OpenOffice.org -> LibreOffice
I can convert them but stuff like the chart stops working correctly.
Pleb wrote:Commander McLane wrote:Will have to check out one of them though as I really need to use PhantorGorth's spreadsheet to catalogue new galaxies quicker.
Yes it can do that easily, just change the seed value. The numbers in save games are in decimal and are listed as a b c d e f where as the seed in the spreadsheet is in hexadecimal and in the format BBAA DDCC FFEE where AA = Hex of a, BB = Hex of b, etc.
Re: Galaxy seeds and system properties
Posted: Mon Jun 18, 2012 3:26 pm
by Pleb
What would be the best software to open the spreadsheet with then, StarOffice, OpenOffice or LibraOffice? I really want to take a look at this spreadsheet!!!
Re: Galaxy seeds and system properties
Posted: Mon Jun 18, 2012 3:26 pm
by SandJ
Pleb wrote:Was there not, maybe years ago, a way of dumping the galactic data/co-ordinates to the log, or something to that effect?
Yes, and I think it was that spreadsheet.
Pleb wrote:What would be the best software to open the spreadsheet with then, StarOffice, OpenOffice or LibraOffice? I really want to take a look at this spreadsheet!!!
If you don't already have OpenOffice.org, then
LibreOffice.
Re: Galaxy seeds and system properties
Posted: Mon Jun 18, 2012 3:32 pm
by PhantorGorth
I did the last changes in LibreOffice so I suggest that one first.