Re: Taxi Galactica v1.0
Posted: Wed Jan 30, 2013 9:35 pm
He didn't pay you? You should have sold him as a slave...or just jettisoned him into space!
For information and discussion about Oolite.
https://bb.oolite.space/
There will be in the next main release of Taxi GalacticaDiziet Sma wrote:(speaking of which, is there any tipping for speedy service?)
Do you have a 'stock' Moray taxi, or would you like one?Pleb wrote:...the Standard Edition (based on stock-game models) in the next release...
Speaking as an ex-radio controller, if one of my cabs had a troublesome punter onboard, and called a 'Mayday', I'd have a bunch of cabs to that location PDQ!Diziet Sma wrote:Speaking as an ex-cabbie, you ride, you pay - or else..
Hehe - ever got a drunken passenger .-)El Viejo wrote:Speaking as an ex-radio controller, if one of my cabs had a troublesome punter onboard, and called a 'Mayday', I'd have a bunch of cabs to that location PDQ!Diziet Sma wrote:Speaking as an ex-cabbie, you ride, you pay - or else..
It could actually be pretty cool to get paid no matter how badly you performed, but then get a strict warning from your boss because the customer reported you. The report could then be some kind of random rant from the passenger that you showed up late, smelled of booze, flew the ship reckless or the like.Diziet Sma wrote:Absolutely! Speaking as an ex-cabbie, you ride, you pay - or else..
If you're unhappy with the service, don't leave a tip. If you're really that unhappy with the service, you pay, make sure to get a receipt, and take it up with the relevant authorities. But if you exit without paying, that's an offence. Depending on the circumstances, theft, or fraud.
(speaking of which, is there any tipping for speedy service?)
I don't have a stock one yet, but if you'd like to texture one for me I would be most appreciative.Smivs wrote:Do you have a 'stock' Moray taxi, or would you like one?
Agreed, I wouldn't want these Taxi missions to be considered 'easy money', which is why I'm improving the AI used on the pirates you encounter when doing missions.spara wrote:Then again passenger paying for arriving any station sound like a money machine.
<Smivs grabs a Moray and heads off to the paintshop...>Pleb wrote:I don't have a stock one yet, but if you'd like to texture one for me I would be most appreciative.Smivs wrote:Do you have a 'stock' Moray taxi, or would you like one?
More than a few.. "a royal PITA" doesn't even begin to describe them..Svengali wrote:Hehe - ever got a drunken passenger .-)El Viejo wrote:Speaking as an ex-radio controller, if one of my cabs had a troublesome punter onboard, and called a 'Mayday', I'd have a bunch of cabs to that location PDQ!Diziet Sma wrote:Speaking as an ex-cabbie, you ride, you pay - or else..
Something like this?Pleb wrote:I don't have a stock one yet, but if you'd like to texture one for me I would be most appreciative.Smivs wrote:Do you have a 'stock' Moray taxi, or would you like one?
Which just goes to show you, "fun" is subjective. I *like* discovering these in-system trade opportunities, to me, it makes the game more interesting, not less, and it rewards exploration and discovery. To me, oolite is about more options, not less. And the limited quantities available places a cap on what can be traded in one system at one time. I like getting a good deal on narcs at the RH seedy space bar, it's not a guaranteed big haul though because narc prices are highly variable. And I had to fight and claw my way to the bar through a very dangerous anarchy system in the first place! Not to mention the very, very dangerous criminal gang furballs that frequently break out around the seedy space bars. More than once I've been stuck with a load of weed I couldn't dump for a massive profit even after jumping around through several systems. It adds options and variability to the game and to me that's what it's all about.Switeck wrote:This is why if commodities are allowed they must be very close to the same price as the main station. Quantities should almost always be tiny unless it's a dedicated mining facility. Your Ad Here OXP is not a regular part of my game because they have silly prices....Pleb wrote:Agreed I didn't ever want commodities to be bought/sold there, as I dislike there being places in the same system where you could trade back and forth and make 'easy money'. It discourages players, especially 'Jamesons', from going out and exploring the ooniverse... .
FYI I updated Dertien's Moray Starboat "Z Groovy YellOo Cab" to work with the Griff resources.Smivs wrote:Do you have a 'stock' Moray taxi, or would you like one?Pleb wrote:...the Standard Edition (based on stock-game models) in the next release...