Taxi Galactica v1.0
Moderators: winston, another_commander
Re: Taxi Galactica v1.0
He didn't pay you? You should have sold him as a slave...or just jettisoned him into space!
Desktop PC: CPU: Intel i7-4790K Quad Core 4.4GHz (Turbo-Charged) GPU: Nvidia GeForce GTX 1080Ti RAM: 32GB DDR3
Laptop PC: CPU: Intel i5-10300H Quad Core 4.5GHz (Turbo-Charged) GPU: Nvidia GeForce GTX 1650 RAM: 32GB DDR4
Laptop PC: CPU: Intel i5-10300H Quad Core 4.5GHz (Turbo-Charged) GPU: Nvidia GeForce GTX 1650 RAM: 32GB DDR4
- Diziet Sma
- ---- E L I T E ----
- Posts: 6312
- Joined: Mon Apr 06, 2009 12:20 pm
- Location: Aboard the Pitviper S.E. "Blackwidow"
Re: Taxi Galactica v1.0
Absolutely! Speaking as an ex-cabbie, you ride, you pay - or else..
If you're unhappy with the service, don't leave a tip. If you're really that unhappy with the service, you pay, make sure to get a receipt, and take it up with the relevant authorities. But if you exit without paying, that's an offence. Depending on the circumstances, theft, or fraud.
(speaking of which, is there any tipping for speedy service?)
If you're unhappy with the service, don't leave a tip. If you're really that unhappy with the service, you pay, make sure to get a receipt, and take it up with the relevant authorities. But if you exit without paying, that's an offence. Depending on the circumstances, theft, or fraud.
(speaking of which, is there any tipping for speedy service?)
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
Re: Taxi Galactica v1.0
There will be in the next main release of Taxi GalacticaDiziet Sma wrote:(speaking of which, is there any tipping for speedy service?)
Desktop PC: CPU: Intel i7-4790K Quad Core 4.4GHz (Turbo-Charged) GPU: Nvidia GeForce GTX 1080Ti RAM: 32GB DDR3
Laptop PC: CPU: Intel i5-10300H Quad Core 4.5GHz (Turbo-Charged) GPU: Nvidia GeForce GTX 1650 RAM: 32GB DDR4
Laptop PC: CPU: Intel i5-10300H Quad Core 4.5GHz (Turbo-Charged) GPU: Nvidia GeForce GTX 1650 RAM: 32GB DDR4
- Smivs
- Retired Assassin
- Posts: 8408
- Joined: Tue Feb 09, 2010 11:31 am
- Location: Lost in space
- Contact:
Re: Taxi Galactica v1.0
Do you have a 'stock' Moray taxi, or would you like one?Pleb wrote:...the Standard Edition (based on stock-game models) in the next release...
Commander Smivs, the friendliest Gourd this side of Riedquat.
- Cody
- Sharp Shooter Spam Assassin
- Posts: 16081
- Joined: Sat Jul 04, 2009 9:31 pm
- Location: The Lizard's Claw
- Contact:
Re: Taxi Galactica v1.0
Speaking as an ex-radio controller, if one of my cabs had a troublesome punter onboard, and called a 'Mayday', I'd have a bunch of cabs to that location PDQ!Diziet Sma wrote:Speaking as an ex-cabbie, you ride, you pay - or else..
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: Taxi Galactica v1.0
Hehe - ever got a drunken passenger .-)El Viejo wrote:Speaking as an ex-radio controller, if one of my cabs had a troublesome punter onboard, and called a 'Mayday', I'd have a bunch of cabs to that location PDQ!Diziet Sma wrote:Speaking as an ex-cabbie, you ride, you pay - or else..
Re: Taxi Galactica v1.0
It could actually be pretty cool to get paid no matter how badly you performed, but then get a strict warning from your boss because the customer reported you. The report could then be some kind of random rant from the passenger that you showed up late, smelled of booze, flew the ship reckless or the like.Diziet Sma wrote:Absolutely! Speaking as an ex-cabbie, you ride, you pay - or else..
If you're unhappy with the service, don't leave a tip. If you're really that unhappy with the service, you pay, make sure to get a receipt, and take it up with the relevant authorities. But if you exit without paying, that's an offence. Depending on the circumstances, theft, or fraud.
(speaking of which, is there any tipping for speedy service?)
After 2 warnings your boss could then demote you by either decreasing your reputation, temporarily disable you fuel injectors (you know, because of your reckless flying) for the next 3 (or another number of random rides), disable your HyperRadio so you aren't distracted etc etc. All creating the incentive to do better and work your way up and not taking on missions you cannot fulfill.
edit: While dreaming it would also be pretty funny to have a random script where the passenger would tell you to slow down, come to a halt because of the tremendous G force your craft is pulling, or turn off the radio because he/she didn't like the station or the volume. This would then have consequences on your final payout, tip, reputation or reporting to your boss
Re: Taxi Galactica v1.0
There are some good ideas there. These ponderings are about in-system taxi. I'll probably move to my own thread, when I'll publish the first WIP version. But for now, I'll borrow Pleb's thread as this is an addon to the Taxi Galactica and these ideas might benefit us both.
I'll have to think about the one about reputation to in-system contracts. It could just simply affect to the number of contracts offered to you. Too many missed deadlines could also invalidate your taxi comms device, so you would have to buy it again, if you want to get more in-flight contracts.
Tipping is also a good idea. I'll put that in too. So the fee for in-system contracts could be: base price + price/km + extra for hurrying customer + tip for speedy service.
Not paying vs paying something is a bit problematic. ATM, if you miss the deadline, the passenger will leave your taxi, wherever you dock and does not pay. That's a simple solution to overcome game's own passenger handling. I have to get rid of passenger who is overdue quickly because the games own passenger handling seems to step in, when the passenger is greatly overdue. After that it seems that I can't remove that passenger the way I want to do it and it will also affect the games own passenger reputation. I don't want to do that. IMO these in-system contracts must be kept different from the games own reputation system. Then again passenger paying for arriving any station sound like a money machine. Hmmm. I'll probably stick with the simple solution. After all, it's a game.
I'll have to think about the one about reputation to in-system contracts. It could just simply affect to the number of contracts offered to you. Too many missed deadlines could also invalidate your taxi comms device, so you would have to buy it again, if you want to get more in-flight contracts.
Tipping is also a good idea. I'll put that in too. So the fee for in-system contracts could be: base price + price/km + extra for hurrying customer + tip for speedy service.
Not paying vs paying something is a bit problematic. ATM, if you miss the deadline, the passenger will leave your taxi, wherever you dock and does not pay. That's a simple solution to overcome game's own passenger handling. I have to get rid of passenger who is overdue quickly because the games own passenger handling seems to step in, when the passenger is greatly overdue. After that it seems that I can't remove that passenger the way I want to do it and it will also affect the games own passenger reputation. I don't want to do that. IMO these in-system contracts must be kept different from the games own reputation system. Then again passenger paying for arriving any station sound like a money machine. Hmmm. I'll probably stick with the simple solution. After all, it's a game.
Re: Taxi Galactica v1.0
I don't have a stock one yet, but if you'd like to texture one for me I would be most appreciative.Smivs wrote:Do you have a 'stock' Moray taxi, or would you like one?
Agreed, I wouldn't want these Taxi missions to be considered 'easy money', which is why I'm improving the AI used on the pirates you encounter when doing missions.spara wrote:Then again passenger paying for arriving any station sound like a money machine.
Desktop PC: CPU: Intel i7-4790K Quad Core 4.4GHz (Turbo-Charged) GPU: Nvidia GeForce GTX 1080Ti RAM: 32GB DDR3
Laptop PC: CPU: Intel i5-10300H Quad Core 4.5GHz (Turbo-Charged) GPU: Nvidia GeForce GTX 1650 RAM: 32GB DDR4
Laptop PC: CPU: Intel i5-10300H Quad Core 4.5GHz (Turbo-Charged) GPU: Nvidia GeForce GTX 1650 RAM: 32GB DDR4
- Smivs
- Retired Assassin
- Posts: 8408
- Joined: Tue Feb 09, 2010 11:31 am
- Location: Lost in space
- Contact:
Re: Taxi Galactica v1.0
<Smivs grabs a Moray and heads off to the paintshop...>Pleb wrote:I don't have a stock one yet, but if you'd like to texture one for me I would be most appreciative.Smivs wrote:Do you have a 'stock' Moray taxi, or would you like one?
Commander Smivs, the friendliest Gourd this side of Riedquat.
- Diziet Sma
- ---- E L I T E ----
- Posts: 6312
- Joined: Mon Apr 06, 2009 12:20 pm
- Location: Aboard the Pitviper S.E. "Blackwidow"
Re: Taxi Galactica v1.0
More than a few.. "a royal PITA" doesn't even begin to describe them..Svengali wrote:Hehe - ever got a drunken passenger .-)El Viejo wrote:Speaking as an ex-radio controller, if one of my cabs had a troublesome punter onboard, and called a 'Mayday', I'd have a bunch of cabs to that location PDQ!Diziet Sma wrote:Speaking as an ex-cabbie, you ride, you pay - or else..
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
- Smivs
- Retired Assassin
- Posts: 8408
- Joined: Tue Feb 09, 2010 11:31 am
- Location: Lost in space
- Contact:
Re: Taxi Galactica v1.0
Something like this?Pleb wrote:I don't have a stock one yet, but if you'd like to texture one for me I would be most appreciative.Smivs wrote:Do you have a 'stock' Moray taxi, or would you like one?
Commander Smivs, the friendliest Gourd this side of Riedquat.
Re: Taxi Galactica v1.0
Wow, this is perfect smivs! Thanks for creating another addition for my Taxi fleet!
Desktop PC: CPU: Intel i7-4790K Quad Core 4.4GHz (Turbo-Charged) GPU: Nvidia GeForce GTX 1080Ti RAM: 32GB DDR3
Laptop PC: CPU: Intel i5-10300H Quad Core 4.5GHz (Turbo-Charged) GPU: Nvidia GeForce GTX 1650 RAM: 32GB DDR4
Laptop PC: CPU: Intel i5-10300H Quad Core 4.5GHz (Turbo-Charged) GPU: Nvidia GeForce GTX 1650 RAM: 32GB DDR4
Re: Taxi Galactica v1.0
Which just goes to show you, "fun" is subjective. I *like* discovering these in-system trade opportunities, to me, it makes the game more interesting, not less, and it rewards exploration and discovery. To me, oolite is about more options, not less. And the limited quantities available places a cap on what can be traded in one system at one time. I like getting a good deal on narcs at the RH seedy space bar, it's not a guaranteed big haul though because narc prices are highly variable. And I had to fight and claw my way to the bar through a very dangerous anarchy system in the first place! Not to mention the very, very dangerous criminal gang furballs that frequently break out around the seedy space bars. More than once I've been stuck with a load of weed I couldn't dump for a massive profit even after jumping around through several systems. It adds options and variability to the game and to me that's what it's all about.Switeck wrote:This is why if commodities are allowed they must be very close to the same price as the main station. Quantities should almost always be tiny unless it's a dedicated mining facility. Your Ad Here OXP is not a regular part of my game because they have silly prices....Pleb wrote:Agreed I didn't ever want commodities to be bought/sold there, as I dislike there being places in the same system where you could trade back and forth and make 'easy money'. It discourages players, especially 'Jamesons', from going out and exploring the ooniverse... .
- Amah
- ---- E L I T E ----
- Posts: 486
- Joined: Tue Aug 28, 2012 8:05 pm
- Location: aboard the Laenina Crowne - Yasen-N class space freighter
- Contact:
Re: Taxi Galactica v1.0
FYI I updated Dertien's Moray Starboat "Z Groovy YellOo Cab" to work with the Griff resources.Smivs wrote:Do you have a 'stock' Moray taxi, or would you like one?Pleb wrote:...the Standard Edition (based on stock-game models) in the next release...
Amah
- about Amah: wiki
- noshaders versions of Griff's extra, alternate ships and accessories: discussion, wiki
- ocpc - customize the player ship: discussion, oxp repository